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http://www.ps3news.com/PlayStation3/...il-ps3-system/ Currently a few of the PS3 Devs are waiting on a guy to cave and pass along something that will (hopefully) make it feasible... however, it's primarily "theory" until then so I wouldn't hold my breath.
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Ahh, I've never bothered to check what port it connected through. I suspect there is no app running listening to port 1000, and something just opened up to port in the firewall or a lv2 equiv of inetd (which attempts to spawn a missing self.) Pure speculation of course. I'm going to assume it didn't open up the system configuration webpage found on the full devkits (and possibly the testkits)? Thanks for the info. |
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Quote:
In regards to the system config page, it is only on the devkits (read TOOL's), since the TEST's lack the Communication sub-board! So, no, it did not open it (because the HW just isn't there) |
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Ah I have no experience with TESTs. I'd say that it would be interesting to use something like the warhawk exploit to place our own elf to be connected with port 1000, however I'm extremely confident that the hybrid installs will still want it to be a real self... Although copying the real elf from a true debug firmware via this method may actually be signed enough to run and make the targetmanager work. I suppose none of the older write anywhere exploits would let you write to the needed dir. Could be interesting to try... Maybe something with the infectus... |
Idea... |
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The last post about the warhawk-exploit brings me to an idea.... as far as i remember this exploit allowed us to install the warhawk beta by faking it as the installation of f@h.... how about trying to create pkg's of the missing files that won't install on the hybrids and them installing them using the f@h-method? is anybody with a full-debug-console able to gather these files and build a package from that? what are your opinions about that? PS: i downloaded the PUP-unpacker, but since i use osx and the lack of the malloc.h i cant recompile it. does anybody have a binary for osx? |
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| Tags |
| Debug FW on Retail PS3, HDD swap, PS3 |
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