Anyway, according to the scene version.dat is tied to vsh.self cause vsh.self has the system software version hardcoded in it and there for you need to patch vsh.self if you want to spoof the fw version. This would also mean you can not use a vsh.self of a higher fw on a lower one right ? cause the versions are tied to each other, right ?
Then why not copy both files? version.dat and vsh.self? If they are linked together then copy them both from 4.00 to CFW and they will still be together so they should work right?
Bit of scene info from non english speaking world I haven't seen up here yet: There is a 360+games.for.355.dev_flash.fix.Mooses.rar floating around that has definitely got 4.00 files in it (I wouldn't say this only Ive confirmed it for myself, eg. AppVersion: 4.00.0 , AppAuthID: 10700000_52000001) so it seems TeaM-Ac1D are not the only ones using this approach.
Still not convinced but maybe there is something more to their claims than I thought. Haven't tested as I haven't got any 3.60+ games here but I'm sure if there is any truth to it it will spread quick. Anyone got any more info to share on this?
cfwprohet said we needed 5 files, 2 of them are already there (vhs.self and version.txt/index.dat). I know that on the ps3 dev wiki there are file hashes for the sprx and self files, but not their function.
I'm just trying to brainstorm, I've only made minimal changes to some prx on psp on the past, but I've watched through the files on the 4.00 dump (debug one) and the files you're looking for are the ones that check for firmware updates and launches games, right?