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  1. #221
    Junior Member kira30's Avatar
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    great! hope this helps to a sooner way to play the latest games.

  2. #222
    Senior Member Nabnab's Avatar
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    Quote Originally Posted by kira30 View Post
    great! hope this helps to a sooner way to play the latest games.
    Be patient, if i don't see anything coming or some devs don't stop what they do, i would try to help everyone, just keep waiting.

  3. #223
    Senior Member Nabnab's Avatar
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    PS3 3.60+ Games Booting on 3.55 / 3.41 CFW Without Dongle WIP

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    Below is a work-in-progress (WIP) of PS3 3.60+ games booting on PlayStation 3 Custom Firmware (CFW) 3.55 and 3.41 without a dongle for those interested in experimenting further with it.

    What you need ?

    1- PS3 3.55 CFW Rebug or 3.55/3.41 with Debug
    2- Debug Dev_Flash (Also allow to have the debug options on retail)
    3- Backup of your own CFW DEV_Flash (make a dev_flash path on your USB Device)
    4- A File Manager
    5- EBOOT.BIN of your games (also from Paradox)

    What you need to know

    Rebug normal in Debug mode 2
    • You need to put your PS3 in boot mode -> debugger mode (and not system software mode)
    • We're gonna use the debugger mode to debug the self execution we don't need to have NPDRM, anyway the debugger don't know how to Debug the Self NPDRM
    • Release mode -> Development mode
    • All the content type configuration -> Development mode

    Dongle uses modified sprx/modules/lib related to the Debug files to be loaded when you boot the PS3 on CFW.

    Almost all the EBOOT Paradox don't have NPDRM -> it's a simple self (fake sign header) renamed to EBOOT.BIN (like i was explaining many times) -> call function to the debugger -> sprx/modules loader.

    Let's do a small test to be sure that you understand.. take whatever EBOOT Paradox, open with editeur hexa, check the first header ->

    [Register or Login to view code]

    You can see that is a standard Self without NPDRM only have a fake sign header.

    Rename this file EBOOT.SELF than .bin transfer your self on your usb stick/storage, launch a file manager, add the self to the path of your game and execute your self after that, self will load on the path APP_HOME of your XMB.

    If you launch that with the debugger mode, it execute without problem and the debugger don't need to have NPDRM (anyway the debugger don't know how to read Self NPDRM)

    Why we need debug_devflash

    We need that to replace some specific temporary file to allow to boot on debugger mode and reload the XMB, also the backup of your dev_flash CFW it's here to put back your files (that allow to reboot without crash).

    I don't put all now put this is one of the step and WIP of game 3.60+ boot on 3.55/3.41. Remember that the dongle use also standard Self to be load on a debugger mode.

    PS3 3.60+ Games Booting on 3.55 / 3.41 CFW Without Dongle WIP

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  4. #224
    Forum Moderator PS3 News's Avatar
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    I have now merged your thread into our ongoing one for those tinkering with getting 3.6+ games running on older PS3 Firmware and promoted it to the main page as well and +Rep Nabnab!

  5. #225
    Senior Member Nabnab's Avatar
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    Yeah it's ok

    Also keep in mind that can maybe works also on retail if you unlock the debug/debugger boot mode to debug the self execution without npdrm.

    Sony can't patch this, they need to keep because it's important for the game/program development

  6. #226
    Banned User
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    Nice find. Does it work?

  7. #227
    Senior Member Tidusnake666's Avatar
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    What about some kind of disc masterkey encryption - or something - the theory that was at the beginning of the eboots, can you share your opinions on it?

  8. #228
    Banned User landon's Avatar
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    So guys some one try this before ??

    & where to find that debug dev_flash ???

  9. #229
    Senior Member nathanr3269's Avatar
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    Unpack a PUP Debug file completely and decrypt and unpack dev_flash tar files

    Regards

  10. #230
    Banned User landon's Avatar
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    I want to try this, thank you.

 

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