This weekend PlayStation 3 developer PsDev has released a homebrew application called PS3 CFW Folder Checker along with the source code as well.
Download: PS3 CFW Folder Checker Homebrew App and Source Code
From the included ReadMe file: Just place the .exe file in your flash drive where you have your folders and cfw setup run it and it will tell you if there is a typo, the foldername correct, the pup name correct and then if so it tell you your ready to go.
Took me 5 min.
Follow me on twitter at https://twitter.com/#!/RealPsDev
Source Code:
Finally, from PsDev on PS3 lv0: http://pastie.org/2967339Code:#include <Windows.h> #include <direct.h> #include <iostream> #include <fstream> #include <string> #pragma comment(lib, "shlwapi.lib") #include <shlwapi.h> using namespace std; typedef unsigned int u32; /******************************************************************************* * Check if a file or a folder exists ******************************************************************************/ bool Exists(string Path) { return GetFileAttributes(Path.c_str()) != INVALID_FILE_ATTRIBUTES; } /******************************************************************************* * Quit the application with a message ******************************************************************************/ void Quit(string Message) { cout << Message.c_str() << "\r\nPress any key to continue..."; cin.get(); exit(0); } /******************************************************************************* * Entry Point ******************************************************************************/ int main(int argc, char* argv[]) { // - Show banner cout << "*****************************************************\r\n"; cout << "**\r\n"; cout << "** \tCFW Checker\r\n"; cout << "**\tFollow me on twitter @ RealPsDev\r\n"; cout << "**\tI was bored made in 5min\r\n"; cout << "**\r\n"; cout << "*****************************************************\r\n\r\n"; // - Get CFW Path char ExePath[MAX_PATH]; GetModuleFileName(NULL, ExePath, MAX_PATH); string SourcePath = string(ExePath); SourcePath.erase(SourcePath.rfind("\\")); // - Verify 'Cfw' folder SourcePath += "\\PS3\\UPDATE\\PS3UPDAT.PUP"; cout << "- Checking see if Folders For CFW are correct" << endl; if (!Exists(SourcePath)) Quit("Error: Folders are not correct(" + SourcePath + ")\r\n"); Quit("\r\nYou are now ready to the USB into the ps3!\r\n"); return 0; }
Code:From PsDev. Nothing Important Just some lv0 stuff / whistle SELF header elf #1 offset: 00000000_00000090 header len: 00000000_00000500 meta offset: 00000000_000001e0 phdr offset: 00000000_00000040 shdr offset: 00000000_000e7830 file size: 00000000_000e7640 auth id: 1ff00000_01000001 (Unknown) vendor id: ff000000 info offset: 00000000_00000070 sinfo offset: 00000000_00000140 version offset: 00000000_00000180 control info: 00000000_00000190 (00000000_00000070 bytes) app version: 4.0.0 SDK type: Retail (Type 0) app type: level 0 Control info control flags: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 file digest: 6e bc 16 e2 38 12 18 df d0 02 18 e1 66 2b fe 5b 65 50 f7 5a Section header offset size compressed unk1 unk2 encrypted 00000000_00010500 00000000_00000c70 [NO ] 00000000 00000000 [YES] 00000000_00020500 00000000_000c7380 [NO ] 00000000 00000000 [YES] Encrypted Metadata unable to decrypt metadata ELF header type: Executable file machine: PowerPC64 version: 1 phdr offset: 00000000_00000040 shdr offset: 00000000_000e73c0 entry: 00000000_00000c60 flags: 00000000 header size: 00000040 program header size: 00000038 program headers: 2 section header size: 00000040 section headers: 10 section header string table index: 9 Program headers type offset vaddr paddr memsize filesize PPU SPE RSX align LOAD 00000000_00010000 00000000_00000000 00000000_00000000 00000000_00000c70 00000000_00000c70 rwx --- --- 00000000_00010000 LOAD 00000000_00020000 00000000_08000000 00000000_08000000 00000000_000cc250 00000000_000c7380 rwx --- --- 00000000_00010000 Section headers [Nr] Name Type Addr ES Flg Lk Inf Al Off Size [00] <no-name> NULL 00000000_00000000 00 00 000 00 00000000_00000000 00000000_00000000 [01] <no-name> PROGBITS 00000000_00000000 00 wae 00 000 08 00000000_00010000 00000000_00000c70 [02] <no-name> PROGBITS 00000000_08000000 00 wa 00 000 04 00000000_00020000 00000000_00017358 [03] <no-name> PROGBITS 00000000_08017360 00 a 00 000 16 00000000_00037360 00000000_0002c748 [04] <no-name> PROGBITS 00000000_08043ab0 00 ae 00 000 16 00000000_00063ab0 00000000_0007e5f8 [05] <no-name> PROGBITS 00000000_080c20b0 00 ae 00 000 08 00000000_000e20b0 00000000_00004200 [06] <no-name> PROGBITS 00000000_080c62b0 00 ae 00 000 08 00000000_000e62b0 00000000_00000080 [07] <no-name> PROGBITS 00000000_080c6330 00 ae 00 000 08 00000000_000e6330 00000000_00001050 [08] <no-name> NOBITS 00000000_080c7380 00 ae 00 000 128 00000000_000e7380 00000000_00004ed0 [09] <no-name> STRTAB 00000000_00000000 00 00 000 01 00000000_000e7380 00000000_0000003d
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