well.. i don't think we can rely on something as ambiguous as all game in existence. if only the zhonecage gets solved , eboot's translation is going pretty well thanks to mamu. so hopefully we won't have to wait for a fix.
we will probably have to wait for 4.01 keys, but if the eboot works then we just have to repack the skits with jap audio (=skitfix) and use JP sound files in rootR. most of my tools will work with US base too, so we can change anything actually.
kwii: the latest skitfix makes skitfix_listfile.txt next to the program file. you have to type in the .txt too.
It is definitely called filesizes.txt in my case, but it doesn't really matter. Maybe we are using different versions of the program. Anyway, make sure it has 398 lines like:
The listed files should all have .chd extension, and be in either your_jp_folder or skitfixdir.
copychdlines.bat actually takes 2 parameters, not 3. The first one should be the original, full list file, and the second one should be the one created by skitfix.exe (and edited by you, replacing the placeholder folder names). Make sure you specify the correct path to each list file (as in "skitfixdir\skitfix_listfile.txt" if skitfix_listfile.txt is in the skitfix folder).
The original compressed files are the ones you unpacked from the japanese rootR with the modified bms script in the beginning of the processes. You should have unpacked that rootR twice. First with the "modified" script, which unpacks the files without decompressing them, and then with the "original" script, which unpacks and decompresses each file.
I haven't played ToGf and checked this thread in awhile. I'm definitely going to try out the new skitfix... at least on the files I haven't manually fixed. It takes such a long time to fix a single skit. Repackage the original chd, watch the skit and identify where the missync happens, edit the scs file and repackge the file again. Hopefully, I don't have to do that anymore. Thanks for all your work again, mamu.