Please use the files I attached in a post before, they'll help a ton!
oh, thank you.
the script i have, failed on me because the root cpk is not complete on demo as it seems (and that was what Dimkaua meant). i think you all are using the same one as me. nvm
It seems i am the only Wii owner on this site so i must take advantage of the situation.
Arktos - Did your Japanese main story text change to english without manually doing it word for word by just adding the Map file or did you have to change the text manually.
Tidusnake666 - In that response where you said the Wii had 2 diff files one for auto translate and one for Manual translation. Does this mean the Wii version is easier to hack than the Ps3 version.
I am trying to figure this stuff out, because if i can take the Main story from the Ps3 version and NPC dialogue and put that into English text then i can play the game with no problem. Since we already have a semi translated Menu (Which seems to be the only problem you guys are having)
somebody can give me the file list of the jap one, or is it exactly the same on us?
i have only tested repacking the map cpk from demo so far, nothing more
Last edited by arktos; 03-19-2012 at 03:48 PM
No. Diff files were generated by me. In terms of translation - it's nearly the same for PS3 and Wii.
you are trying to use that revo patch or just to see needed offsets?
Last edited by arktos; 03-19-2012 at 03:54 PM
Arktos- Idk, if you're meaning me. I wanted to use the alt. dol file Crevox used for his menu patch. He told me everything is stored in one location because the Wii doesn't use EBOOT.
If this is the case is it possible to just get the english text and NPC dialogue. I have no idea how to make an Alt.Dol, but i can test if you guys make one an copy that MapR1 file (With English Story text etc)