here's an small update for my step by step guide in page 19:
only step 4 changes along with rootR_mixed.txt
4) copy the "\snd" and "\sys" folder from jp_files to us_files.
copy all files in "\btl\acf" that begin with "skt" and "vav" (ex: skt000.acf) from jp_files to us_files.
copy "\chat\chd" folder from jp_files to us_files.
all other steps are the same . except you must use rootRmixed.txt attached here and put it in your C:/mix (or any root folder you are working in) along with all other things.
It still seems to be stuck on the infinite load for me. All I did was use the US rootR as the base, copied the sys folder in it, copied the 4 sys strings from the JP to US txt file and repacked it. It unpacked fine afterwards too. But it still seems to be stuck on the initial infinite loading screen.
follow the guide i posted in page 19. you should get no error. i used jp rootR as base with us_files extracted from us rootR. and be sure to use the original unpack script from quickbms site for rootR testing.
I used the "CRI CPK archives (script 0.2.2) (*.cpk)" script from the QuickBMS website, and it seems to crash around "btl/acf/ene261.acf". Could it be something wrong with my US game files? I'm still unsure about the original unpacking either, since a lot of the files end up being compressed and don't match the sizes in the txt file.
I know it's probably a long shot, but I'd appreciate if someone could upload their Root.cpk w/ everything in english, including the voices on Mediafire or something, but it's probably too much to ask...
I noticed an unused feature of the listfiles (why haven't i used this earlier?). actually you can use two separate folders for us and jp files, you don't have to mix the actual files. the program will select the one on the list. unpack the cpks to folders jp and us, replace " " (space) in the lists with jp/ and us/ , make your mixed listfile as usual and then cpkcr will read jp files from jp dir and us files from us dir. i'm also making a gui for it, so wait a bit with new guides
just noticed you can repack any of cpks (not just the main 3 files in ToGf) with quickbms reimport shortcut and the modified cpk.bms scripts actually, no need for list files or anything, just put only the files you need in a folder and it picks just those up and keeps the rest untouched in the archive, works a lot faster. you probably didn't need to make tools mamu :| sorry for all the trouble.
if someone wants to work on map cpk files you can just use quickbms to repack them. replacing scs (this contains all the scrips) folder by the ones in the English files and repacking them back should fix all the map related problems and missing black texture. problem is there are many files and testing each cpk one by one takes a lot of time I don't have.