PlayStation 4 / PS4 Vulnerability Detected By SKFU, Exploit Found?
Following up on the recent PS4 Factory Service Mode and PS4 Jailbreak rumors, today German PlayStation 4 hacker SKFU Tweeted that an alleged PS4 vulnerability has been detected with hopes that an exploit has been found.
While there currently isn't much more than a single Tweet by SKFU on this rumored PS4 vulnerability, according to him testing is indeed underway. We will update this article if/when new information surfaces, and below is the actual Tweet for those interested:
PS4 vulnerability detected... executing test protocol...
Finally, below are some PS4 Bugs & Vulnerabilities (via psdevwiki.com/ps4/Bugs_&_Vulnerabilities), as follows:
Vidnow (TCP Buffer Overflow)
When you launch Vidnow for the first time it gets [Register or Login to view links]. This file is 5mb. This file loads into a 60k tcp buffer. No checks are done at all on the files size/hash/contents.
Therefore, it is possible to redirect Vidnow to load a substitute file. When vidnow is redirected to load a large enough file the TCP Window buffer is overrun, somewhere between byte 34,125,000 and 35,000,000 of the substitute file.
Despite the buffer overflow and crash, the substitute data is still transmitted and the application only throws the exception when another tcp packet is sent. As a result, the application crashes and the console locks up for a minute.
Directly before the console resumes normal operations after the crash, an unusually large number of tcp (RST) packets are sent. While no exploit that makes use of this crash is currently available, a carefully crafted file may be able to exploit this or similar issues to gain code execution, among other things.
i buy it with very big hope ...hope they will cracked it and we can enjoy ....for a long time... with many future for now or till middle next year or end there are no good games ...most big blockbuster game delay etc... right now i feel the same like when i buy psvita ...