you just contradicted yourself. "they show rendering videos and angle moving."
You can't move a camera in something pre-rendered. You go in, move the camera, then let it render the whole scene again.
Are you trying to say that rendering is not the process of taking a 3d model, it's actions, and camera positions and making them into a media file?
These are some direct quotes from the sony conference....Specificly the unreal 3 engine demonstration.
"now here we're showing unreal engine 3 up and running in realtime on the playstation 3 hardware."
A direct quote right before that video...
After the video
"wow! there is no way that is realtime."
"Tim there is just absolutly no way that is realtime....You're gonna have to prove it to the audience."
"OK...Now we'll run through the same demo um and take over uh controls so josh can actually navagate through the environment and see what we have here."
"So here we see a floating point rendered target....."
"Amazingly we got the first playstation 3 hardware only two months ago...So what you see here is just 2 months of work bringing unreal engine 3 up and running."
Now far be it from me just to belive what any rep says regardless if it's a sony or xbox rep. And I got no idea as to if it was really on final ps3 hardware....
But there's no point to show the video if it's not realtime. Everyone has seen the ur3 engine...it's not new at all...And I promise you...you wouldn't be able to rotate unless it was realtime. If it wasn't realtime you would see the screen pause and reload a bunch.....And that would be considered NEAR realtime...
heh...sorry for the long post and quotes...but I tried to prove you wrong quickly and you just wouldn't have it... :P