Beatshapers Founder and CEO Alexey Menshikov
has shared a video announcement today that NormalTanks for both PS3 and PSP will be coming to PSN this week.
To quote: I started my video game career in 1998 as an audio designer, working on the Carnivores series, EA's Black and Battlefield: Bad Company 2, and many more.
More recently, myself and key team members were responsible for IL-2 Sturmovik: Birds of Prey for the PSP, http://www.beatshapers.com/melodybloxx, http://www.beatshapers.com/blog/50-igf-mobile-2009, and http://www.beatshapers.com/breakquest (see below).
So, http://www.beatshapers.com/normaltanks! This game is an old school-looking, fast-paced, multi-directional, top-down arcade shooter set in a sci-fi universe.
There are eight challenging, dynamic, and hazardous environments to tackle: inside enemy bases, outdoor jungles, mountains and more. Every level has its own end-level boss to defeat. Generally, the game features more than 30 different enemy types including tanks, heavy machines, helicopters, robots and bio mechanical creatures, SSM missile sites, and heavy cannons.
To destroy enemies more effectively, there are special red-star bonuses that help upgrade your tank abilities: main cannon, machine gun, armor, and movement speed. The downside is that, when you get killed, you lose your bonuses.
On some levels, your tank will transform into a tiny mine bot to stealthily pass by enemies and deactivate electric energy fields. In other levels, your tank turns into a giant walking robot, which demolishes everything on its way to the final level's alien hive!
This year, NormalTanks received an "honorable mention" in the http://www.igf.com/, Student Showcase.
We also didn't get a chance to talk about our recently released http://www.beatshapers.com/breakquest, which was released on the US PlayStation Store on March 18th. Let's fix that now!
The concept behind BreakQuest was created in conjunction with an advanced 2D physics engine, which gives a completely new game experience through a freely shaped world and reactive environment.
There are 100 levels, especially adapted for the PSP's wide screen, and every level features its own colorful design, unique sound theme, and elements behavior. Another breakthrough in BreakQuest is its huge palette of power ups and power downs. This including nine different weapons: guns, rockets and mines, various balls and bumper shapes and sizes, multi- and fire- balls, block wall and magnet, and much more.
Learn more about our PlayStation Mini games and new titles on the http://www.beatshapers.com/ website, and you can follow us on http://twitter.com/Beatshapers or become a fan on http://www.facebook.com/pages/Beatshapers/101392090621?ref=psblog. From time to time we do exclusive download codes giveaways, so don't miss out!
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