February 6, 2007 - Welcome to IGN's weekly countdown of the exceptional, fascinating, and absurd: something we like to call Top 10 Tuesday. Every week we'll feature the top ten games, characters, fashion statements or whatever else we can think of that in some way relates to gaming and its history. And just because it's called Top 10 Tuesday doesn't mean it's always going to be a list of the best -- we like to razz on stuff as much as we like to praise it. From counting down the best consoles ever to revealing the worst use of fish heads in a videogame, this is where it's at.

This week's topic: Dreamcast revival. Sad news was delivered two weeks ago when SEGA announced it was ending production of GD-ROMs in February. Used for SEGA's NAOMI arcade board and for the Dreamcast, the discontinuation of GD-ROM production means an official end to one of the best consoles ever released. The Dreamcast is dead. Long live the Dreamcast!

In honor of the passing of the Dreamcast, we've assembled a list of 10 great DC titles that deserve new life in the next-generation of gaming. While some of these titles lived briefly on other systems, none have made their way to a next-gen platform yet. We aim to change that by providing a little inspiration for developers and publishers.

10) Seaman


He's the cranky sea creature who could hold his own in any conversation. He had attitude, an eerily human face and little patience for his owner. Though a Seaman PS2 sequel has been in the works for some, SEGA's disgruntled amphibian is a better fit for the Nintendo DS. Think of it as Nintendogs meets Craig "Cranky" Harris or a Tamagotchi who woke up on the wrong side of the bed (or had to review DS games for a living). With the touch pad and microphone, the DS has everything needed to create a portable tank for everyone's favorite freshwater smartass.

9) Power Stone


The quintessential party brawler, Power Stone and Power Stone 2 created frantic battles by putting a premium on randomly-spawning gems that transformed characters into nigh-unstoppable alternate forms. With a slew of unique weapons and interactive environments, Power Stone was a high-octane fighter that was never given the proper stage on which to shine. In the new generation of consoles, Power Stone could offer more detailed and deadly environments and online play. Imagine battling friends and strangers online in an effort to collect three colored gems to unleash your ultimate power. It's the next best thing to Smash Bros.

8) Typing of the Dead


Imagine a darkened, abandoned house. It's said to be haunted, but you've yet to see a ghost, a ghoul or even a chainsaw-wielding madman. You turn the corner and find yourself face-to-face with a trio of zombies wielding axes. Instead of reaching for your gun, you put fingers to keyboard. Tickity-tack. Tickity-tack. With a few quickly-typed words, you destroy the zombies. And so Typing of the Dead begins. While it could be mistaken for a spoof of SEGA's arcade shooter House of the Dead, the typing version is actually a more intense entry in the zombie-shooting series. It's a natural addition to the PC library and by utilizing the capabilities of DX10 could be the most visually awe-inspiring on-rails shooter ever created. Tickity-tack.

7) Marvel Vs. Capcom


Fans will point to Street Fighter II as Capcom's best 2D fighter, but we hold a special place in our heart's for the Marvel Vs. Capcom series. Capcom's greatest characters did battle with Marvel's impressive roster of heroes and villains. M. Bison vs. Magneto! Cammy vs. Wolverine! Mega Man vs. Hulk! The bizarre crossing of Capcom and Marvel's characters made for an exciting fighter. There are plenty more Capcom and Marvel characters deserving of inclusion in a new MvC title, should one ever happen. Who wouldn't want to pit Devil May Cry's Dante against Ghost Rider or test Bionic Commando against Spider-Man? As long as Capcom doesn't get overambitious and try to turn the potential new title into Marvel vs. Capcom 3D, this would be a surefire 2D hit.

6) Space Channel 5


Left left left. Chu chu chu. Longtime SEGA fans know these all-too-familiar commands from one of the greatest rhythm games of all time. As Ulala, ultra-chic reporter for Space Channel 5, gamers had to battle an alien invasion while holding a steady beat. Commands for up, down, right, left and shoot ("chu") were all the instructions needed. Though it appeared simple, Space Channel 5 proved one of the toughest titles to master on Dreamcast. Adapt Space Channel 5 for the Wiimote and you've got a surefire hit. Though it might be wise not to repeat Michael Jackson's cameo on Nintendo's family-friendly console.
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