Tales of Xillia Interview: Namco's RPG Series Gets Bigger & Bigger
Sony Blog Manager Fred Dutton has shared an interview today with Namco Bandai on their upcoming Tales of Xillia RPG series video game below.
To quote: Good news for anyone who's been enjoying Namco Bandai's enormous JRPG Tales of Graces F since its launch back in August: its immediate successor, Tales of Xillia, is on its way exclusively to PlayStation 3 in 2013.
We've struggled our way through an hour or so of the original Japanese version, which launched overseas back in 2011, and the 13th entry in the long-running series brings with it a number of significant new innovations for the much-loved franchise.
Duly, we took the time to check in with producer Hideo Baba while in Tokyo last month to find out exactly what fans should expect.
PlayStation Blog: What are the key new additions to the Tales formula since Tales of Graces?
Hideo Baba, Producer: There are many unique features in Xillia but I'd like to emphasise that the battle system is very unique and much improved over the previous title. Also, the portrayal of the game world and its atmosphere has also changed a lot too.
In the previous games the characters were very deformed - they were much shorter - but with Xillia the team has tried to show the characters in realistic proportions so that we can really convey the huge size of the world more effectively. The player can really feel how large the world is now.
PSB: Can you put that into real terms? Just how big is Tales of Xillia?
HB: Well, that depends on the player. There are two main characters in the game - if you play through the story from both points of view it will take you more than 100 hours to finish.
PSB: Xillia originally launched in Japan over a year ago, while Tales of Graces F took 18 months to make it to Europe. Do you hope to reduce the localisation time for future Tales titles?
HB: I recognise how important it is to release a Western version as soon as possible after the Japanese release but sometimes some scenes prove difficult to describe in different languages.
It's very challenging to localise and properly convey the right sentiments to Western players. I would like to start a new method of localisation though - perhaps we could make the cinematic sequences in parallel with language translation to shorten the waiting time.
PSB: Many members of the PlayStation community would like to see an option to play the game with the original Japanese voice track. Is this something you've considered including?
HB: I receive so many requests from foreign players for Japanese voice tracks in the Western version! However, there are some difficulties with the company and the voice actors. That said, I will be considering the feasibility of it.
Love the "maybe we should localize the movies and scripts at the same time", that is what Microsoft studios do which is why they can release localisations at on or around the same time. I saw an interview once when they described this process and they said it was cheaper as they could play test the game as it was being made in all languages which made development cheaper and allowed them to release multiple languages simultaneously as they didn't have to go back to the beginning of the process.
Learning Japanese is just easy unlike you wait something that might take forever or possibly never.
Played ToX a months ago (thanks to the crackers) and the game is just too awesome, very addicting and the Link Arte is just damn crazy to master, LoL I even chained 11 chained link artes in all characters, easy peasy.
Just cant wait for ToX 2, they save me a lot by bringing back Leia. I just cant stop combo-ing with Leia for around 700combos (with 1 damage skill activated)