Sony PS3 System Software Update v4.31 Incoming, Details Arrive
It was just a week ago since the previous PlayStation 3 System Software update arrived, but today Tempest_Fire of Sony PlayStation Support has announced that PS3 System Software Update v4.31 is incoming tonight with details below!
To quote: Hi everyone, I'm posting this message to inform you that there will be a minor firmware update (v.4.31) released on the evening of Monday, October 29th.
There will not be PlayStation Network maintenance during this time; online play and access to apps will not be affected during the release of this update.
This is not a mandatory update. However, we suggest you keep your systems updated with the latest firmware, as these updates further improve overall system stability and help provide you with the best online entertainment experience possible.
To update to v.4.31, select Settings from your Xross Media Bar (XMB) > System Update > Update via Internet and then follow the on-screen instructions.
More information about PlayStation system updates can be found here: [Register or Login to view links]
Digital Platforms Community Manager
Sony Computer Entertainment America
From their [Register or Login to view links]: "If you've had issues with Monster Hunter Portable 3rd HD, download the optional PS3 software update (v.4.31)"
From afiser on the PS3 Keys posted above: This is as simple as putting the bootldr keys (what you all call the lv0 keys released last week) in the scetool data/keys file and running scetool.exe -d lv0 lv0.elf
From zadow28: Found some interesting, when debugging lv1.elf from 4.31:
Only shows when debugging.. well thats where i'm at so far regards.
Dumps/Debug off core_os/Devflash files. 4.++
Have done some experimenting. Found out that you can actuelly run the self/sprx (ppc)
From core_os, and Devflash.. from "official" debugger,and dump them. You have to set up an fake Param.sfo, so the debugger thinks its an executable.. but the result is quite amazing. You really get an better overview, since you can see al the files it communicates with.
I use Ida pro 64 PPC proccesser to analyze, the dump. Then use Kakarotos scrips analyze_sprx.idc. Set new TOC, when the script tell you and reanalyze.
The dump is 4mb packed but 250 mb unpacked. I'll give an more deeper, TUT when i have the time. Works on all files so far i tested PPC ones, so all expect the spu files. Tested vsh.self/mcore.self/psp_emu.self plus many more.
Well here is the dump, for BDVD.SELF: [Register or Login to view links]
Off course you can debug all the files, and the embedded spu before dumping.
Finally, from Team Siracide comes [Register or Login to view links] with details below, as follows: