[IMGW]http://media.1up.com/media?id=3202256[/IMGW][Register or Login to view links] showed so much promise when Sega originally demoed the game at the Tokyo Game Show. Back then, it seemed Yuji Naka's Sonic Team was finally moving back to Sonic's roots: speed and ignoring side-characters. Alas, it was not to be, as Sonic the Hedgehog proved little more than prettier and less playable version of the formula established in the original [Register or Login to view links].
Aside from the questionable design choices, Sonic the Hedgehog was glitchy and altogether rough around the edges. Why? [Register or Login to view links] (via [Register or Login to view links]) recently chatted with Sonic Team producer Yojiro Ogawa, who offered an explanation:
"The reason why probably ended up with what we see today, involves a lot of reasons. One is that we did want to launch the title around Christmas, and we had the PS3 launch coming up, but we had to develop for Microsoft's 360 at the same time and the team had an awful lot of pressure on them. It was very hard for the team to try and see how we were going to come out with both versions together with just the one team. It was a big challenge."
Sadly, that does little to explain some of the complaints in [Register or Login to view links]. "...confusing camera angles and slippery control means that once again, you'll be constantly plummeting to your doom with little warning. Seriously, you'll sometimes find yourself falling into a bottomless abyss at the very outset of a stage," said [Register or Login to view links], who rated the platformer a 5.5 (Average).
Thanks to [Register or Login to view links] for sharing the news with us!