guys i was younger once, and I had to sell my consoles in order to get new ones or simply if money was an issue my only asset was my consoles and had to sell to get another piece of hardware. The truth is to this day I regret selling my consoles because the money i got for them was little and I miss a lot of my great old games, it was a mistake to sell my xbox 1, my ps2, my nintendo ds, those where big mistakes.
Hang on to your hardware and play the shit out of it. Maybe at the moment you are not that interested in playing your current console but believe me in 5 - 10 years when the current games are hard to find or difficult to emulate you will be regretting selling your consoles like I did.
I've been researching a lot lately why emulation is so hard and why not all games get renewed and believe me, most titles have a license and when that license expires the developer can not continue production and thats limbo hell for there project. Take care of your consoles and preserve them as well as you can, you will not regret it a couple of years later when all these machines cant do bc. If they can do bc, well your games are still there!
Let us hope the PS4 will be the flashship console , that can play ps1, ps2 ps3 and psp game! And easy to jailbreak it.
I think $ony had already confirmed that the PS4 will NOT play PS3 games; only PS1 and 2 games... And I'm sure $ony will do everything they can to prevent another easy jailbreak, but you never know. With the $400 price range you can't go wrong with picking one up and hoping for the best.
PS4 / Orbis Final Devkit Specs, Controller and Account System Rumors
Following up on last week's PlayStation 4 rumors, today Kotaku (linked above) and [Register or Login to view links] have revealed the rumored PS4 / Orbis final devkit specifications, touch pad controller details and new account system summary below.
To quote: SPECS
We'll begin with the specs. And before we go any further, know that these are current specs for a PS4 development kit, not the final retail console itself. So while the general gist of the things you see here may be similar to what makes it into the actual commercial hardware, there's every chance some - if not all of it - changes, if only slightly.
That being the case, here's what we know is inside PS4 development kits - model # DVKT-KS000K - as of January 2013. As you'll see, some things have changed since earlier kits became available in March 2012.
If you think the HDD is small, remember, these are the specs for a machine that developers are using to make games on, not the console you'll own and be storing media on. And don't worry about having two ethernet ports; as this is a dev kit, one is there for local sharing/testing purposes.
Interestingly, while some of these specs (such as the 8x core CPU) match with those reported by Digital Foundry only a few days ago, others like the RAM (DF reported 4GB of GDDR5, while we've heard 8GB) differ.
We've learned there's a headphone jack on the front of the console, but it's unclear whether that's just for dev kits or is an intended feature of the final retail console.
The PlayStation 4 Has A New Controller, Fancy User Accounts And Impressive Specs (So Far)
Ever since the release of the original PlayStation, Sony has maintained roughly the same basic controller design. This trend may be continuing with the PS4, because we've learned that developers are working with—and dev kits support—both the Sixaxis and DualShock 3 controller. This suggests that, for the most part, the design and capabilities of the PS4's controller will be similar to those on the PS3. The documentation also shows a Move controller, suggesting Sony's Wii-style motion wand will work with the new console.
There is a new controller in development for the PS4, though, known internally as the Orbis Development Tool, and while it keeps many of the same features as the current pads—like the four iconic PlayStation face buttons, two thumbsticks and shoulder triggers - there's one key addition.
THE CURRENT PS4 DEV KIT, AT A GLANCE
8GB system memory, 2.2GB video memory
4x Dual-Core AMD64 "Bulldozer" CPU, AMD R10xx Liverpool GPU
New controller features touch pad
Can link PSN accounts to controllers, allowing for multiple logins.
British site CVG speculated last week that, because they'd heard the PS4's controller was "trying to emulate the same user interface philosophies as the PS Vita", that meant it would feature a touch screen. Instead, the Orbis' controller features a capacitive touch pad, like you find on the back of a Vita (presumably it's also on the back of the PS4's controller), that can recognise two-point multi-touch. The entire pad can also be "clicked" for an additional input button.
The PS4's controller will again be capable of motion-sensing, like its PS3 predecessors, only now with improved technology like tilt correction. It will also feature vibration, which Sony has thankfully learned is a next-gen feature you need to launch with. It'll also have an RGB LED light in it.
While there have been reports of the PS4 controller featuring "biometric" technology, there was no mention of it in the information we were provided.
There's one other addition to the PS4's pad you won't find on a DualShock 3: a "Share" button. We're not exactly sure what it does. The most likely use would be to allow users to share some aspect of their gaming experience to Twitter or Facebook. Maybe a screenshot? We have no idea. But that Share button might have something to do with...
The PlayStation 4 Has A New Controller, Fancy User Accounts And Impressive Specs (So Far)
Sony is trying to change the way you think about user accounts with the PS4. As it stands now, and this applies to all current consoles the PS3 (and the Wii U), when you log in, you log in as a single user. With Orbis, Sony is moving the place of "ownership" away from the console, with something it calls "multi-user simultaneous logins."
Which means that the PS4 will let more than one person be logged into the same system at the same time. It achieves this by linking control pads to user accounts; as each new controller syncs with the system, that player's account can be logged in as well. Accounts won't be "locked" to a controller; you'll simply be prompted to sign in to an account every time an extra pad is connected to the console.
One application we learned about for this feature would be that, were four players in a co-op battle able to defeat a boss, then all four would receive trophies.
We only learned of this feature in relation to local accounts stored on the console itself. It's unclear whether you'd also be able to do this via the PlayStation Network if you were playing online.
That's it for now. Remember, none of this information is confirmed, and even the information that is locked down in January 2013 may change before the console's eventual release, which is likely not for at least another nine months, at minimum. This is just what we've been told Sony is working on and planning for as of today. That being the case, how do you think it's shaping up?
Finally, from [Register or Login to view links] comes ORBIS Devkits Roadmap / Types below, as follows:
Currently, there are 3 types of devkits:
1) R10 boards with special BIOS, running in generic PC’s
2) “Initial 1″ - Early devkit
Model number: DVKT-KS000K
SCE-provided PC equipped with R10XX board
Runs Orbis OS
Available July 2012
3) SoC Based Devkit: early version of the ORBIS hardware
Available January 2013
Time to look inside of each devkit:
R10 Board (with special BIOS) Assemble in a Generic PC
Requires Windows 7 64 bit edition
Sandy Bridge (Intel) or Bulldozer (AMD)
Minimum 8 GB RAM (system memory)
650 Watt PSU
DWM (Desktop Windows Manager) must be turned off
Application will use Windows services for everything except GPU interface
SCE will provide “Gnm”, a custom GPU interface
Do you remember the first Durango’s pictures? This is a very early devkit based on Windows.
DVKT-KS000K ( “Initial 1″ )
Runs Orbis OS
CPU: Bulldozer 8-core, 1.6 Ghz
Graphics Card: R10 with special BIOS
RAM: 8 GB (system memory)
HDD: 2.5 ” 160 GB
Custom South Bridge allows access to controller prototypes
DVKT-KS000K SoC Based Devkit
Available in January 2013
CPU: 8-core Jaguar
GPU: Liverpool GPU
RAM: unified 8 GB for devkit (4 GB for the retail console)
Subsystem: HDD, Network Controller, BD Drive, Bluetooth Controller, WLAN and HDMI (up to 1980x1080 at 3D)
Analog Outputs: Audio, Composite Video
Connection to Host: USB 3.0 (targeting over 200 MB/s)
The last devkit is the closer one to the retail console. Expect a machine with these specs or similar to these ones. Obviously, Sony could introduce changes in these features, but don’t expect deep mods.
Dont forget Sony are good ar dropping specs before its released. They did it with the PS3 and keep doing it with every update of the PS3 and the Vita was first announced with twice the amount of memory its got now.
Just coz they say this is what it will have the final retail version wont have this. Some parts will be shrunk and some will just be missing. then with every update to the console more and more will be removed.
Thats why I'm going to boycott Sony for as long as I can, till they release a game I want to play and only if its not on another console will I get one.
And I dont understand why they make it with 4GB ram? The PC is using a lot more ram and struggling with some games. They really need to look at PCs and see what is needed for the latest games then add that or more so over the years its not looking crap or left behind like it is with the PC.
Oh it looks like 3.5GB ram for games and it looks like thats going to be shared ram between CPU and GPU. MOST PC games will crap out at those specs. So even when the PS4 is released the PC will still be better. I would've expected it to be better than the PC but with those specs it wont be.
Last edited by StanSmith; 01-29-2013 at 02:26 AMReason: Automerged Doublepost
i get your point, but the PS3/4 just wont so much RAM, the ps3 has 256 mb ram for games and 256 mb ram for the system, and you wont have any lagg, and the ps4 gonna have 500 mb to the system memory and 3.5 GB for game RAM, the ps3/4 uses their RAM way more efficient than a PC