It's been just over a month since IGN confirmed
PlayStation 4 developer kit updates surfaced, and today Sony VP of Home Entertainment Hiroshi Sakamoto
has hinted that a PS4 (Orbis) announcement my arrive in May prior to E3 this year.
Below is the scoop, to quote: "He told http://www.emol.com/noticias/tecnologia/2013/01/11/578693/ejecutivo-de-sony-adelanta-importante-anuncio-de-playstation-para-unos-meses-mas.html in response to a question about "a new announcement related to the new PlayStation," that while the news is "still a big secret," the PlayStation side of Sony, "are getting ready for it."
He of course doesn't directly refer to a "PlayStation 4" or the rumored "Orbis" internal project name. Sakamoto adds that the PlayStation team are "focused on E3," but, "the announcement could take place at that time, or maybe even before, in May."
Sounds like Sony's toying with a pre-E3 event for its next-gen console - E3 takes place on June 11 - 13 - though Mr. Sakamoto's comments are still ambiguous enough that we can't be sure. This is a company that launched three different major hardware iterations of the PlayStation 3, so anything could happen.
When the interviewer follows up on Sakamoto's tease-y answer by asking, "But are you getting ready for a big announcement or something complementary?," Sakamoto continues speaking in ambiguities.
"Probably the former, on that date we hope to deliver big news, but we must wait until May at least," he says. We've followed up with Sony for more, but don't expect to hear much beyond a wink and a smile."
Below are some purported PS4 / Orbis specifications courtesy of http://www.eurogamer.net/articles/df-hardware-orbis-unmasked-what-to-expect-from-next-gen-console, to quote:
Here are the highlights:
Both the next generation PlayStation - and its Xbox competitor - feature eight-core CPUs clocked at 1.6GHz according to sources trusted by Digital Foundry.
The main processor architecture driving both consoles is said to be derived the new "Jaguar" technology currently in development by Intel's arch-rival, AMD. These are low-power processor cores designed for the entry-level laptop and tablet market, offering an excellent ratio between power consumption and performance. The PC Jaguar products are set to ship later this year in a quad-core configuration - next-gen consoles see the core count double with some customisations added to the overall design.
Married to the eight-core processor, Orbis also features Radeon HD graphics hardware. We've previously suggested that AMD's mobile "Pitcairn" design - the Radeon 7970M - could be a strong basis for a next-gen console graphics core in terms of power consumption and die-size. Running at 850MHz and featuring 20 of AMD's "Graphics Core Next" compute units, our information suggests that Orbis shaves off 10 per cent of that number, offering up 18 CUs in total, and sees a mild downclock to 800MHz. Incorporated into a design dedicated to cutting-edge visuals and gameplay, this hardware has some serious potential.
However, there's a fair amount of "secret sauce" in Orbis and we can disclose details on one of the more interesting additions. Paired up with the eight AMD cores, we find a bespoke GPU-like "Compute" module, designed to ease the burden on certain operations - physics calculations are a good example of traditional CPU work that are often hived off to GPU cores. We're assured that this is bespoke hardware that is not a part of the main graphics pipeline but we remain rather mystified by its standalone inclusion, bearing in mind Compute functions could be run off the main graphics cores and that devs could have the option to utilise that power for additional graphical grunt, if they so chose.
We also have hard data on Orbis's memory set-up. It features 4GB of GDDR5 - the ultra-fast RAM that typically ships with the latest PC graphics cards - with 512MB reserved for the operating system. This is in stark contrast to the much slower DDR3 that Durango will almost certainly ship with. Microsoft looks set to be using an offshoot of eDRAM technology connected to the graphics core to offset the bandwidth issues the use of DDR3 incurs. Volume of RAM is the key element in Durango's favour - there'll be 8GB in total, with a significant amount (two sources we've spoken to suggest 3GB in total) reserved for the OS.
Finally, Sony is also expected to drop their popular DualShock design with PlayStation 4. Below are some excerpts from http://www.computerandvideogames.com/387287/cvg-sources-sony-to-abandon-dualshock-design-for-ps4/ and http://www.eurogamer.net/articles/2013-01-18-sony-to-drop-dualshock-for-the-next-playstation-report, as follows:
Apparently, the new system's controller has undergone a number of different designs, only a few of which resemble the DualShock.
This is what CVG reports:
A senior games studio source working on an upcoming Sony game says the new system's controller has undergone numerous iterations, few of which resemble the DualShock build that has become synonymous with PlayStation.
Experiments within Sony's R&D department are thought to have been extensive. Versions of the new PS4 pad include biometric sensors on the grips and an LCD touch screen, the development source claimed.
A second source, working in a separate part of the industry but still connected to Sony, said PlayStation engineers are "trying to emulate the same user interface philosophies as the PS Vita". This is likely a reference to the touch-screen capabilities of the PlayStation handheld, and a suggestion that Sony will tightly integrate its portable and home systems.
The new console - codenamed Orbis - will be revealed in a matter of weeks, not months.
Sony has declined to comment. And, what Eurogamer said matches with the above:
This information tallies with what Eurogamer has heard from our own sources. We understand that as of six months ago Sony was testing a controller that had an LCD touch-screen on the front and biometrics functionality on the back. These designs, we were told, have changed almost every month, but are for the controller for the next PlayStation.
Biometrics technology captures data from the player's body, such as temperature and heart rate. Half-Life developer Valve has been experimenting with the tech, trying to discover new game experiences that would benefit from it. Sony did not comment.
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