Originally Posted by Neo Cyrus
1. your video cards are not running at 100% on a continuous duty cycle. if they were, that would mean that you are playing graphically intensive games 24 hours a day, 7 days a week, 52 weeks a year. by stopping the game or turning off the computer you are making the duty cycle much less than 100%. my original comment was based on the fact that almost no game for the ps3 makes it run at 100% during the entire play session of the game. the ps3 may be "maxed out" during the game play, however unless the programmers are very bad the cell b.e. would not be taxed throughout the entire game or cause any problems.
2. my second point was about the sources regarding the development and testing of the ps3 long before it was released to the public. just because sony sourced inferior parts does not mean that the design and testing were inadequate. unless someone is inside sony, we will never know the hardware used for their testing and development of the ps3. we do know the finalized parts, as that is what was released. the ps3, like many devices, went through numerous revisions before a final parts list was approved.
hardware is only 50% of the issue when it comes to video game systems. how the programmers structure and order their code is the other 50%. it is possible to make very fast computers slow to a crawl with simple arithmetic by de-allocating pointers without releasing the memory back to the system among other errors. and you can make most any computer system crash by trying to read or write to memory that is outside of the current array or vector. therefore when it comes to video games not running or playing the way they should, my first suspicion is bad/lazy/inadequate programming. as without any programming, every computer would be a paperweight.