Mike Bilder, studio head behind Stranglehold, thinks developing first on PS3 and subsequently on Xbox 360 would avoid the delays and frame rate issues of the former without compromising the quality of the latter.
Getting code "game-ready" for PS3 is more difficult than either Xbox 360 or PC says Bilder in an interview with Gamasutra. The statement affirms a previous admission made by Sony in August.
"If your game starts on Xbox 360 you will have to re-engineer aspects of the game to run properly on PS3. This means additional effort," Sony told us.
The solution, according to Bilder, is to first develop on PS3, then port to Xbox and PC without any loss in quality.
"With the PS3 and the 360, it's certainly more of a level playing field, so I don't think it's necessarily a negative to put the PS3 first. But it does help mitigate some of that risk in frame rate, memory, technology, just the hardware differences."
Many third-party PS3 games have so far been plagued with frame rate issues and irregular delays when compared to their Xbox 360 and PC counterparts. To combat this, Sony has extended its own internal resources to partner developers.