I have released a dump of the PlayStation 3 Graphic Libraries for the RSX Hardware in the PS3, available in iRC EFNet #PS3News.
These are not machine readable, they are human readable.
They are being released because there is a wealth of information in there, and hacking NVidia GPU's is a specialist field. Hopefully the appropriate experts can take these files and provide necessary information to allow full RSX access from under linux. I am quite confident this is possible from my cursory scan of this data and the functions that exist in the PS3 Hypervisor. (Especially the undocumented RSX Register access functions).
In any event I will continue to work on this area.
Note, these files are from code that runs UNDER GameOS. Linux does not run under GameOS, it runs directly under the Hypervisor, so there are no Hypervisor calls in this data.
The data certainly reveals the structure of critical memory structures, register layout, etc.
Enjoy.
PS, If you don't understand what these files are or show, then you are not the target audience (sorry).
12809 HeyManHRU
12781 PS3 News
10442 elser1
9081 oVERSoLDiER
8840 GrandpaHomer
8473 Tidusnake666
7818 saviour07
7308 deank
7290 condorstrike
6858 OGroteKoning
22571 PS3 News
5278 Starlight
2745 HeyManHRU
2163 CJPC
1801 cfwprophet
1756 her0
1596 elser1
1421 oVERSoLDiER
1220 GrandpaHomer
1080 barrybarryk





