This tool, although in beta stage, allows you to unscramble the blocks of a PS3 dumps moving them in a way that the dumps become readable and extractable!
It's for study and tests purposes, for experienced people only (devs) that this way can manage the files inside the flashes.
As example I included my PS3 dump map, it should help you understanding the dump layout.
I decided to share the tool early because it need a lot of testing, so, since I'll be in vacation in a few days I thought it would be nice to allow people to begin looking at it meanwhile I return home.
I tested it on like 10 dumps and I noticed that it perfectly worked only on 4 dumps (one was a Debug dump so yes, it works on debug dumps too , this happen because of the fact I noticed I have to implement another variable in the unscrambling algorithm, my dump didn't needed it so I didn't noticed before of today, well, it's not a big deal, I think I'll manage the problem in the next releases. Have some patience
Let me know if you notice any problems using the tool or if you obtain a layout so much different than the example I included.
OPTIONS: ANALYZER is an option that save some info about the extracted blocks in the LOG directory:
It only works for Flash1 and it's in a very early stage, it works on 2.40/2.41 dumps and it's very slow.
Treat bad blocks as empty is an option to manage the bad blocks otherwise tool cannot works on such dumps, just leave it always enabled, it shouldn't cause problems.
Note: I noticed that the Infectus USA PS3 dumps often have flash 0/1 inverted, if you notice strange layouts please load the flashes in the way around.
Note 2: In the future release I'll implement a function that will allow the dump to be scrambled back to the original state in order to be reflashed with eventually swapped files, it was already done in the
previous release of Flow Rebuilder so it shouldn't take a big while until I do it.