This is an update to my previous OtherOS demo, which introduces hardware rendering using the RSX (textured polygons and all that jazz).
It can either be started from kboot, using the "demo.elf", or directly from GameOS by installing the "otheros.bld". Both contain the same code, oterhos.bld is simply a gzipped binary instead of an ELF.
The demo runs for about one minute (slightly less on NTSC machines), and then exits to GameOS. The screen mode is either 576i or 480i, depending on the region of your PS3.