OnLive On Demand Video Game Platform Slated for Winter 2009 |
|
|
||||
|
OnLive On Demand Video Game Platform Slated for Winter 2009
OnLive, which was started by WebTV founder Steve Perlman and former Eidos CEO Mike McGarvey, is aiming to launch a system--seven years in the works--that will digitally distribute first-run, AAA games from publishers like Electronic Arts, Take-Two, Ubisoft, Atari, and others, all at the same time as those titles are released into retail channels. The system is designed to allow players to stream on-demand games at the highest quality onto any Intel-based Mac or PC running XP or Vista, regardless of how powerful the computer. Press Release: OnLive Revolutionizes Video Games: State-of-the-Art Games Play Over the Internet without High-End Hardware OnLive? Game Service Delivers the Hottest Titles from Top-Tier Publishers Game Developers Conference SAN FRANCISCO--(BUSINESS WIRE)--OnLive, Inc., the pioneer of the on demand era of video games, will emerge tonight from seven years of stealth development within the Rearden incubator to unveil The OnLive Game Service and OnLive MicroConsole? at the 2009 Game Developers Conference. OnLive is a revolutionary, on demand video game platform delivering the latest and most advanced games instantly, on any TV via a sleek, inexpensive MicroConsole, or on almost any PC or Mac. OnLive is supported by many of the top names in the video games industry including Electronic Arts, Ubisoft, Take-Two Interactive Software, Warner Bros. Interactive Entertainment, THQ Inc., Epic Games, Eidos, Atari Interactive and Codemasters. Instant, High-performance Gameplay "OnLive is the most powerful game system in the world. No high-end hardware, no upgrades, no endless downloads, no discs, no recalls, no obsolescence," said Steve Perlman, Founder and CEO of OnLive. "With OnLive, your video game experience is always state-of-the-art." Designed for gamers of all skills and ages, the OnLive Game Service is easy to use. The elegantly designed OnLive MicroConsole-about as small as a deck of cards-easily connects any TV and home broadband connection to the OnLive Game Service and is operated by an OnLive wireless controller. Gamers can enjoy the same experience on almost any Internet-connected PC or Mac via a small browser plug-in from OnLive.com-even entry-level computers will play the highest performance games. Whether on TV, PC or Mac, OnLive provides instant access to the most advanced games in the world, solo and multiplayer. "OnLive combines the successful components of video games, online distribution and social networking into one affordable, flexible platform that offers a new way for game fans to access and enjoy content," said Mike McGarvey, COO of OnLive. "By substantially lowering the barriers between content and consumers, OnLive has created an environment that is highly beneficial for every facet of the video game ecosystem. With OnLive, gamers can play what they want, when they want, how they want. That level of freedom has never been possible until now." Vibrant Community on a Massive Scale The OnLive Game Service supports a live community of unprecedented scale. A revolutionary user interface allows video game fans to watch thousands of live games in action, join in at any point, share their exploits with friends through social networking tools, or make Brag Clips? that showcase their skills. With OnLive, gamers have immediate access to demos and can instantly try, buy and play top-tier games, whether playing solo or with friends. Benefiting the Game Ecosystem "With OnLive we've cleared the last remaining hurdle for the video games industry: effective online distribution," said Steve Perlman, Founder and CEO of OnLive. "By putting the value back into the games themselves and removing the reliance on expensive, short-lived hardware, we are dramatically shifting the economics of the industry. Delivering games instantly to the digital living room is the promise game fans have been waiting for and OnLive makes that promise a reality that's affordable, flexible and focused on their individual needs." OnLive offers significant benefits to publishers and developers. It costs far less to develop a game for OnLive, and the economics are far more efficient than retail or download distribution models. It typically only takes a few weeks to extend an existing version of a game to work on the OnLive service, so there is little cost incurred by developers and publishers to support the OnLive platform. Through a partnership with Epic Games, an industry leading developer of triple-A games and cross-platform game engine technology, the award-winning Unreal® Engine 3 is compatible with the OnLive platform. Games leveraging the cutting-edge technology and versatility of the Unreal Engine will easily run on the OnLive service. Play Top Games from Top Names OnLive will be showing 16 great titles playable during the 2009 Game Developer's Conference in San Francisco at the OnLive Booth, North Hall #5128. Coming Soon... The OnLive Game Service will be offered through a monthly subscription in Winter 2009. OnLive will be available in a variety of different pricing packages and tiers, competitively priced to retail. More PlayStation 3 News... |
Oh Snap! |
|
We'll have to wait...and see... |
|
|
||||
|
We'll have to wait...and see...
However, one drawback to this is the amount of cash required to maintain a HIGH END PC that is capable of playing these games at their prime resolution; AND the load times it took to play games like Bioshock... Jesus that was UNBELIEVABLE!!! Seriously some levels took upwards of 10-15 minutes, and of course on top of these issues I would also have to "dumb-down" the graphics/resolution just to be able to play some of these games just to be able to play them with a crappy choppy frame rate! Some would argue I would be better off just buying a 360; however, I don't have the $cratch to purchase one at the moment AND I would argue that it is NOT the superior console-based hardware on the market right now...which is why I opt for the PS3. Now ALL that being said, If there was a service - like OnLive - whereby I could purchase and play these games in their FULL GLORY without the need of having to go spend 3 - 4,000$ for a high end PC - not to mention the money that needs to be spent on maintaining various aspects of that PC such as the video/graphics cards etc... - I would totally be beyond interested! The deciding factor for me, personally, in this equation will be the PRICE POINT! As stated in the article: "OnLive will be available in a variety of different pricing packages and tiers, competitively priced to retail." Depending on what these prices turn out to be, would be what determine my end opinion/decision about this service. Basically what I am trying to determine is how much money would I end up sinking into a service like this in the long run, AND would that amount of money end up being comparably greater or less than the amount of money it would take to just go out and BUY a high end PC! Only time will my child (lol)! Only time will tell. |
|
| Thread Tools | |
|
|