Grand Theft Auto 4 caused a lot of problems on its launch: crashes during startup, the copy protection and the performance annoyed the customers.
By now Rockstar reacted and delivered a http://www.pcgameshardware.com/aid,670818/News/GTA_4_PC-_Patch_fixes_startup_problems_and_crashes/ which fixes several bugs and also makes it possible to test several graphics cards without complications.
In order to keep the framerate at a moderate level we use maximal details, but restrict the draw distance to 50 percent - a value normally intended for cards with 1,024 MiByte VRAM. As our http://www.pcgameshardware.com/aid,669595/Reviews/GTA_4_PC-_CPU_benchmark_review_with_13_processors/ reveals, GTA 4 primarily needs a fast CPU.
To check the performance of the graphics cards we use our Promenade benchmark. It challenges the system with many passengers and heavy traffic as well as a huge range of visibility and is quite representative for GTA 4 because you spend a lot of time in the city.
Therefore we use a Quadcore Extreme QX6850 clocked to 3.33 GHz instead of the Core 2 Duo E8500 we usually use. The remaining components are a Intel chipset and 2x 2,048 MiByte DDR2-800 RAM and Windows Vista SP1. More PlayStation 3 News...
13250 HeyManHRU
13207 PS3 News
11287 elser1
11119 oVERSoLDiER
9248 GrandpaHomer
8578 Tidusnake666
7968 saviour07
7340 condorstrike
7258 deank
6858 OGroteKoning
24951 PS3 News
5279 Starlight
2965 HeyManHRU
2173 CJPC
2123 elser1
1818 cfwprophet
1756 her0
1570 oVERSoLDiER
1291 GrandpaHomer
1080 barrybarryk




