March 29, 2007 - http://www.gamasutra.com/php-bin/news_index.php?story=13323 is reporting that SCi, the owner of Eidos, has released details of its interim financial results for the fiscal half-year, ended December 31.
SCi revealed that for this fiscal period, sales rose to £74.5 million ($146.3m), a 49% increase from the same period in 2005. SCi reported a loss of £17.9 million ($35.1m) for the period, an improvement over 2005's £19.9 million ($39.1m). For the twelve-month fiscal year ended June 30, 2006, Eidos reported sales of £179.1 million ($351.4m) and a profit of £7.8 million ($15.3m).
SCi pointed to the importance of the deal made with Warner Bros. Entertainment, which resulted in a £44.5 million ($87.3m) investment by the media monolith. This investment was for distribution of Eidos-made games in the U.S. Additionally, this deal garnered SCi access to Warner Bros. intellectual properties such as Looney Tunes, Batman, and Hanna Barbera.
Eidos announced that it had garnered top sales in the UK for some of its games during this period. Both Just Cause and http://xbox360.ign.com/objects/824/824256.html hit number one in the region. Overall, the company reported 4 million units sold during the period; other significant movers were Who Wants to be a Millionaire, Reservoir Dogs, and Championship Manager.
Looking forward, SCi CEO Jane Cavanagh remarked, "As we do not believe that the installed base will be high enough until the second half of our 2008 financial year, most of our major product releases on the PlayStation 3 platform are not scheduled before that date."
Instead of focusing its attentions on PS3 development, SCi announced its plans to release the first games from its new casual games division throughout the second half of this fiscal year. Additionally, the company confirmed the development of sequels to Just Cause and Battlestations: Midway.
To conclude the announcements, Cavanagh commented: "During the first six months of the financial year we have continued the successful growth of SCi and consolidated our position as one of the world's leading computer and video game developers. The strength of our franchises, the quality of our development studios, our global distribution infrastructure and our investment in New Media means that the Group is set to benefit from the continued growth in the games market."
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