February 12, 2007 - When it comes to fighting games, you expect to beat people down in hand to hand combat. You might even expect to grab a weapon and smash someone with it. But for EA Chicago's latest brawler, the strongest attack isn't a punch or a baseball bat. In http://ps3.ign.com/objects/766/766228.html, music is the weapon, which can completely pound your opponent senseless. But it isn't simply about banging beats; you'll need to use the music to trigger environmental hazards that sweep, smash or blow up anyone in their way.
Over the next four weeks, we'll be breaking down the various stages that you'll fight through in your quest for hop domination. We'll give you some info on the levels, the hazards that you and your opponents will face, and even show you how these traps can be used with deadly efficiency with some fighters you haven't seen before. Get ready to knuckle up.
50 Cent may have rapped about being found "In The Club," but in Def Jam: Icon, players will beat down their opponents on two different dance floors. While these are two different locations, the layout of The Club and The Afterhours stages are similar enough. In fact, they're practically mirrored versions of each other. However, don't let that fool you -- both areas host dangers that can quickly knock out fighters if they're not careful. The most obvious hazard are the two go-go dancers on either side of the stage that you're fighting on. Stray a little too close to these lovely ladies, and you'll get a kick to the skull if you're not careful.
Both locations host a massive speaker wall to keep the club hopping as the beat drops. But this isn't simply for background music. If you wait for the beat, you can use the sound waves generated by the massive speakers to propel your enemy across the club, or fling them face first into the sound equipment. On the other hand, you might want something that's a bit more shocking, if you'll pardon the pun. One side of the stage is a wall comprised entirely of lights. If you can toss your enemy into the wall and break some of the lights, the next beat will shower them with sparks and electricity, sending them across the room. Finally, you'll want to keep an eye out for falling lights -- thanks to the heavy bass in the two clubs, the lights that are suspended in the ceiling are a bit loose. When the bass thumps, lights may come crashing down on your head.
Check out these new fights taking place in these two locations, and come back next week when we reveal a new Def Jam: Icon stage.
Thanks to http://ps3.ign.com/articles/763/763950p1.html for sharing the news with us, and you can discuss the news HERE!