February 12, 2007 - There is a fundamental dichotomy at the core of http://xbox360.ign.com/objects/773/773714.html. This huge, streaming game, the third Grand Theft Auto-style game on Xbox 360 (after The Godfather and Saints Row), is built around simple basics: Shooting bosses and collecting orbs. So how can Crackdown, designed by Real Time Worlds and led by David Jones, the original creator of Grand Theft Auto, be so simple yet so god-damned addictive?
When you pare it down, Crackdown is built upon the most fundamental "play" principle. Just like we all discovered in Tony Hawk's Pro Skater 1 and 2 or in Super Mario 64, Crackdown enables gamers to lose themselves completely, discarding time and priorities, hunger, and bodily functions, even ignoring natural disasters. Once you boot it up, the game's allure -- to collect orbs, jump higher and wield more powerful weapons -- will suck you in and leave you wanting more. It's called Crackdown for a reason.
Searching for orbs is as addictive as anything I've done or taken...
Thanks to http://xbox360.ign.com/articles/763/763635p1.html for sharing the news with us!
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