May 9, 2007 - Great RPGs don't come around very often. So when an RPG shows potential, we take notice. Polish developer Topware Interactive hopes it has the next big thing in http://xbox360.ign.com/objects/815/815215.html, a fantasy RPG set to release on PC and Xbox 360 on June 26. Clearly inspired by The Elder Scrolls series, Two Worlds offers an expansive environment that players are free to roam. Players are given many choices in the quest to save their sister and plenty of diversions from the main storyline. It's a big game. Bigger than Oblivion, according to Topware. And with so much to do and see, there are plenty of unanswered questions. That is until now.
We spoke at length with James Seaman, Managing Director of Topware Interactive, to find out every last important detail regarding Two Worlds. Seaman discussed everything from the size of the world to the usefulness of stealth to random acts of pants-snatching. Who doesn't want to know about pants-snatching?
IGN: There aren't actually two game worlds in Two Worlds, so can you explain the meaning behind the title?
James Seaman: We named our game Two Worlds to represent the potential worlds that your character will be creating with his choices. There are many forces at work in the game vying for you to do their bidding. Who you side with and the actions you perform will ultimately shape the world you are in.
IGN: How big is the game world? How many cities, dungeons, etc.?
Seaman: Really big. Speaking strictly in numbers, the game world is roughly 25% larger than Oblivion's. There are seven major cities in the game, plus a dozen smaller settlements, over fifty underground locations, and hundreds of other places to discover. It's probably also worth noting that there are many different environments. You'll be exploring forests, deserts, islands, snow covered mountains, bamboo forests, volcanic plains, dustbowls and more.
IGN: We'd heard some rumblings that there might be some adventures that take place under the sea. If this is true, can you talk a bit more about the aquatic adventures of Two Worlds?
Seaman: There will be swimming in underwater caves, the ability to find different objects and entrances to actual quests, but not actual adventures. We are saving that for the Aquaman expansion pack!
IGN: Everyone wants dragons in a fantasy game. Two Worlds has them. Tell us about the different kinds of dragons we'll discover.
Seaman: What's a fantasy game if you can't battle a dragon, right? We've designed different types of dragons to create that joy of discovery. Even if you die from fighting a dragon (which is likely), you'll still feel like you accomplished something just by seeing it. So, without giving too much away, there's an earth dragon that disguises itself as a pile of stones, a desert dragon that's what would probably be considered your standard dragon, and finally there's a dragon living near lava that you'll probably want to avoid.
IGN: Do we ever get to mount one? Aside from horses, what are the other animals you can ride in Two Worlds?
Seaman: The closest you'll come to mounting a dragon is climbing on top of it after you kill it. However, there is a lizard mount that looks a lot like a dragon. The other types of mounts I'll leave for you to discover.
I should also mention that we've strived to make each mount a little bit unique. Even different horses will have varying carrying capacity, galloping speeds, and things that scare them and cause them to stop or turn away.
IGN: We've already run across a bandit who demanded our pants. What are some examples of other crazy stuff we can expect to encounter in Two Worlds?
Seaman: (laughs) Glad you found that one. I heard you gave your pants to them to escape with your life. Good choice! Better to go pantsless so you can live to fight another day.
When a game is as big as ours, we thought it would be dull if it was serious all the time, so we threw in a lot of the goofy ideas that seem to come up when you're working long hours. Some of the lines the main character says during battle or weather changes will definitely make you laugh. They are very much in the action movie hero vein. We also have some missions that are far from serious. The quest where you are trying to find pixie dust has some especially interesting options.