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XBox One Game Call of Duty: Ghosts Dumped By Hacker C4Eva


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49w ago - Following up on the previous update and recent PS4 ISO game dumps, today Microsoft hacker C4Eva announced he dumped the first XBox One game Call of Duty: Ghosts with details below.

To quote, roughly translated: C4eva, the person behind the XBox 360 hacking with iXtreme firmware, has announced that it has managed to dump the first Xbox game One from a Blu-ray disc, the Call of Duty: Ghosts.

No more information given, for example, if it has done with a Blu-ray ordinary or had to modify its firmware, as needed at the time with the XBox 360 DVD.

Obviously this does not mean that the burden of backups on the new console from Microsoft is close or anything like that. But one thing can not live without the other, they pararelos paths, and always arrives before the dumpeo of the games that the possibility of loading.

In fact, as the day came to be uploaded (within three months or within 3 years) this dump is not worth and you have to patch it, for example. But as a curiosity, there it is. He states:

First xbone disc dump completed! Ghosts 47Gb! XG4 cometh!

XG4=XboxGamedisc4 – Bluray Disc Type Identifier from PIC (Permanent Information and Control data zone) on the disc!

CoD Ghosts psn layer 0 start/end: 0x 00100000/00ad7f1e (00ad7f1e-00100000) 1=9d7f1f sectors *0800=4ebf8f800 (21,138,831,360 bytes)

CoD Ghosts psn layer 1 start/end: 0x 015280e0/01effffe (01effffe-015280e0) 1=9d7f1f sectors – same as layer 0 *0800=4ebf8f800 (21,138,831,360 bytes)

= Total Disc 42,277,662,720 bytes

The disc is made up of one metadata folder with some pics and one package1.xvc file of 41,285,020 KB length

Yes!

In related news Juvenal1 made available some XBox One HDD Tools with details below, as follows:

Download: [Register or Login to view links] / [Register or Login to view links]

What this does

Given any HDD over 500GB in size, you can format it for use with your Microsoft Xbox One console

How

Magic

Instructions

All of this must be done as root! I HIGHLY suggest you do this on a livecd or usb booted system if you don't 'know linux' and would rather not wipe the wrong hard drive.

  • Connect your HDD and take note of what its called (ex: sda, sdb etc)
  • Run the script with the device name as the first parameter
  • It will whine about missing partitions etc, but write a file with commands to create said missing partitions
  • Run the created script
  • Copy the correct files to the newly created partitions
  • Unmount the newly created partitions
  • Run the main script again

Putting it back together

When you put the new HDD in your console for the first time and boot up, the console will go the the green "Xbox One" screen, pause for a second or two, then shut down. Boot the console again. This time it should pause at the green screen for a while longer, then go to a black screen for even longer. It can take several minutes before anything happens after this, the xbox is automatically creating temporary files during this time. If you copied everything correctly, it WILL go to the dashboard eventually, just be patient!

What is linux?

Wait for a windows version

Required Files

These can be gotten off your original HDD easily:

[Register or Login to view code]

Below is an XBox One Debug Mode Unlock Method as follows:

A method to unlock the debug mode on a retail Xbox One has been found. Some proof that Microsoft's statements that 'every Xbox One can be used for development' is true and maybe will encourage indie developers.

This method may not fully convert a retail console into a dev kit but it could possibly help some small developers that can not afford to purchase a full dev unit to get started on making some ideas started. To quote (via logic-sunrise.com/news-678604-le-mode-debug-de-la-xbox-one-en-images.html), roughly translated:

Xbox One does not stop talking to her. After an announcement of a first nand dump and a software to change the hard drive of the console, this is a person wishing to remain unknown sharing this information: the method of activation Debug mode is now known! For the average user, this feature does you no good. But for devs, this can open a lot of doors.

For those wishing to see the debug mode by themselves simply go to System One Xbox and press the four gates of the controller parameter (LB - RB - LT - RT) and "parameter Developer" menu will appear.

Here is an XBox One Game Dump Tutorial by Swizzy (via logic-sunrise.com/news-683960-ls-exclue-tuto-dump-dun-jeu-xbox-one-par-swizzy.html):

His first ISO, Forza Motorsport 5 (28GB), was dumped using a PIONEER BD-RW BDR-208D burner with original firmware 1.10 - ID61. Swizzy doesn't know if the security sector is included in the ISO dump or not.

To quote, roughly translated: Swizzy, a member of our forums and freshly equipped with its new Xbox One, gives us more information about the dump Xbox ONE and therefore a tutorial LS. First, dump Forza weighs 5 28GB. For him, dump a game X1 was relatively easy. With a Pioneer exact model: PIONEER BD-RW BDR-208D carrying a 1.10-ID61 original firmware, it was able to dump his ImgBurn via disc. The iso contains similar data to the first dump C4E, one package1.xvc file.

Swizzy specifies that he is not sure that the ISO contains the security sector and he has not had time to test longer. In all cases, the result is the same as what got C4eva.

The Imgburn information are as follows (below).

Finally, below is an XBox One NAND diagram released by Internet scene profiteer Paul Owen (aka Xecuter)









Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 16 Comments - Go to Forum Thread »

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jarvis's Avatar
#6 - jarvis - 74w ago
This system is a joke and there is zero chance of me owning one. It's been stated that this will effectively kill second hand games. It is nothing more than a transfer mechanism. And if game installs are mandatory, a puny 500 GB drive isn't going to hold that many games.

Although I'm sure you can purchase a hardware upgrade through MS only. No renting, no bringing a game over to a friends house, no having two consoles in the house (one for you and one for the kid) without purchasing that game more than once. No thank you. Also, always on internet requirement.

They claimed it wasn't, but the system needs to be able to check in at least once every 24 hours, so it really does have a requirement. You can keep this piece of junk, this is one future I won't be supporting.

At the rate we are going, the next generation of consoles will have retina scanners to even power the system on, and fingerprint readers on the controllers to make sure you don't hand it over to a friend to play if they haven't purchased it. Nice end run around the first sale doctrine also sleaze balls.

SwordOfWar's Avatar
#5 - SwordOfWar - 74w ago
To be honest, between the DRM schemes and (in my personal opinion) completely useless TV related features, the PS4 is looking better already.

We all know Microsoft loves to charge for everything, so it will be interesting to see how many of the features they are showing will require some type of paid subscription.

Hardware wise they are similar enough that I don't see one or the other having a noticeable advantage. The simple and well known architecture should allow third party games to look much closer to first party games.

I got to say this is the ugliest console I've ever seen though. It looks like a black DVR you might get with DirectTV or something. I just hope the PS4 has a bit more style than that.

spcfury's Avatar
#4 - spcfury - 74w ago
I watched the broadcast and it does have a lot of cool features, but the biggest problem is that those features will require and Xbox live gold membership. Nothing is free when it comes to Microsoft. I have several Xbox 360s and I can't even watch YouTube videos without having a gold membership. It will be interesting to see how many of those features you'll be able to use without having to pay for a gold membership.

wolfpack122's Avatar
#3 - wolfpack122 - 74w ago
The 8GB of RAM in the Xbox will be DDR3. The PS4 will have 8GB of GDDR5. That doesn't mean the PS4 will be better, both consoles are very close to each other spec wise.

In the end it will come down to the games, services and needs of the consumer.

PS3 News's Avatar
#2 - PS3 News - 74w ago
Here are a few XBox One internal pics as well (via wired.com/gadgetlab/2013/05/xbox-one-development-photos/#slideid-138509). I will add more below as I run across them.

Also below (via news.xbox.com/2013/06/license and news.xbox.com/2013/06/connected and majornelson.com/2013/06/06/details-on-xbox-one-connectivity-licensing-and-privacy-features/): XBox One Used Games And Online Requirments Information

How Games Licensing Works on Xbox One

  • Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release. Discs will continue to be a great way to install your games quickly.
  • Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.
  • Share access to your games with everyone inside your home: Your friends and family, your guests and acquaintances get unlimited access to all of your games. Anyone can play your games on your console–regardless of whether you are logged in or their relationship to you.
  • Give your family access to your entire games library anytime, anywhere: Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time.
  • Trade-in and resell your disc-based games: (*1)Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.
  • Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. (*2)There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.

Xbox One: A Modern, Connected Device

Xbox One will deliver new benefits for gamers that are only possible with a system designed from the ground up to be ready and connected. Here are just a few examples:

  • A new generation of games with power from the cloud: (*3)Because every Xbox One owner has a broadband connection, developers can create massive, persistent worlds that evolve even when you’re not playing.
  • Your Xbox One is always ready: Xbox One is designed to run in a low-powered, connected state. This means your system, games and apps are always current and ready to play—no more waiting for updates.
  • Stay connected to your friends: Never miss an opportunity to play games with your friends or to catch up with family on Skype. Use Skype in Snap mode to chat while you play games or watch TV. Or enjoy group video Skype calls with people around the world, all from the comfort of your living room.
  • Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.
  • Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release.

Networking Technologies

A range of advanced technologies will make these scenarios possible, including:

  • Superior wireless performance and coverage throughout the home: Xbox One is equipped with a gigabit Ethernet port and 802.11n wireless. With 802.11n, Xbox One can use the 5GHz wireless band which eliminates considerable interference from other devices in the home, such as cordless phones, Bluetooth devices and microwaves. Xbox One uses two wireless antennas, versus one in Xbox 360. This provides dramatically better coverage and sustained performance, which means faster internet speeds in more areas of your home.
  • Faster connection to a world of smart devices: With Wi-Fi Direct, Xbox One can speak directly to smart wireless devices and connect to them through the cloud. This means your smartphone or tablet will interact with Xbox One seamlessly.
  • Future proofed with power from the cloud: Microsoft has created a global network of more than 300,000 Xbox Live and Windows Azure servers, to help creators realize their visions of what is possible with a connected system.

Networking Requirements

To ensure Xbox One works optimally and can offer the experiences described above, it is designed with the following networking requirements:


  • (*4)For an optimal experience, we recommend a broadband connection of 1.5Mbps. (For reference, the average global internet connection speed as measured recently by Akamai was 2.9 Mbps). In areas where an Ethernet connection is not available, you can connect using mobile broadband.
  • While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.
  • (*5)With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.

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