- Forget everything you may or may not know about Square Enix's The Last Remnant. Forget about how it's the latest and greatest 360 RPG from Japan, and how it uses Unreal Engine 3 for its graphics, and how it's coming out in about a month (PS3 owners will have to wait longer).
No, the real story behind this game, the one that has been dreadfully underreported on so far, is that you use this mole-like thing to help you dig for weapon-building material. Look out, Western developers!
"Mr. Diggs" might sound like the name of some minor-league baseball team's mascot, but he's actually a helpful armored mole-like thingie who aids the hero Rush and his friends in gathering item creation material. Sending him out to specially marked points on the game costs you D-ACT (digging action?) points, but will likely result in material you can bring over to the nearest customization shop and use to enhance or create weapons.
Digging operations may randomly produce huge payoffs, or may result in "accidents" of varying types -- sometimes they'll be the happy kind that replenish D-ACT or repel monsters, sometimes they'll result in monsters swarming over you. That's how things go in Remnant-land.
Perhaps more interesting then TLR's mole-oriented weapon system is its command-based battles, which are large and have about a zillion characters running around at once. For ease of command, your characters are divided into teams of five known as "unions," with one leader and four underlings under his control.
You build your army out of these unions, issuing your commands to them on each turn and defining their formations for maximum affectiveness, and the orders you can give them depend on their range from the enemy, their current morale level, and so forth. It sounds epic.