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Nintendo Wii U Miiverse Debug Menu Uncovered on Launch Day


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87w ago - Following up on the Wii U Specifications with the US launch being today, NeoGAF user Trike has already uncovered what appears to be a Wii U Miiverse Debug Menu with details below.

Also of note, a Nintendo Wii U Teardown Guide is now available followed by a second Nintendo Wii U Teardown Tutorial and Geoff Keighley of GameTrailers TV has [Register or Login to view links] that: The Wii U Firmware update is apparently about 5 gigs. No wonder it takes about an hour+ to download.

Additionally, the Wii U is able to run Nintendo Wii homebrew at launch ([Register or Login to view links]) and run Wii U games Off an SD Card, as demonstrated in the videos below!








From Rodger Combs: Let me stress this: the Hackmii installer (1.0) does NOT WORK. There may eventually be a version released that does work (I've been testing different beta exploits, to no success so far), but for now, nothing that requires Hackmii, uses current kernel exploits, or uses AHBPROT will work. That includes Devolution, USB loaders, cIOS installers, and Wii linux.

Nintendo can NOT patch Stack Smash using their current architecture. While it's definitely technically possible, it'd require a lot of work on their part, and could result in SSBB being unstable for all users. Plus, they most likely already knew Stack Smash worked before this video, so this isn't going to cause it to be fixed.

Potentially upcoming Nintendo Wii U upcoming games include the following:

  • Donkey Kong
  • Dragon Quest 10
  • Final Fantasy 3
  • Flipnote Studio
  • Metal gear solid
  • Metroid
  • Resident evils
  • Soul Hackers
  • Super Mario WiiU
  • Wii Fit
  • Yoshi’s Land Wii U
  • Zombie

To quote: Well, I was messing around in Miiverse trying to find out how the hell to do the initial set-up of my friends list to no avail. In doing so I accidentally found the "debug" menu on Miiverse.

At first I thought, "Hey, neat!" thinking it was just a legit secret or something. I can even access something with the name "prototype" that seems to be the actual prototype Miiverse in Japanese.

Apparently John Lennon is still alive and is posting on the Japanese Miiverse. Most buttons that I tried don't work (Acid_Test?) so I thought, hay, maybe GAF could have fun with this or translate it. That is when I found the admin list.

At first it asked me to sign in, because my login information didn't match. Then I pressed a button and it sent me to a list of admins anyway. They had buttons in the same row as the names, and I could "regenerate password" or "Delete Admin" or something along those lines. I didn't do it it because I didn't want to risk getting my god damn Wii U banned on day 1.

What should I do with this information? Is there anyway I can contact Nintendo about this directly without going through their customer service email crap? Should I let everyone know how to do it? Am I an idiot and this is already well known somehow? I can post pics, but they are going to have to be shitty cellphone pictures. Unless The Wii U has a built in snapshot thing.

I may be able to avenge Jim Sterlings Batman review post by deleting admins, what should I do?





Secrets revealed. Summary of events from my end.

I found out I could access the debug menu on Miiverse by hitting the "X" button on the gamepad while hovering over the exit button. I found an admin access list or something to that effect. I couldn't really do anything from there though.

I could view different messages from a developer though. One mentioned that there would be big games coming out (announced?) on the 10th of December. A different said "POKEMON" and "SUICIDE". Sorry, bro.

I went to another link that lead me to some test messages. I thought they were real when I found them, because they were posted 20 minutes ago from the time I accessed them. I could flag them for prohibited content, spoilers, and something else that I forget.

Then I went to a different link on the debug menu and it showed three different Miiverse subforums I could access that would be coming out on December 20th. I clicked on the "games for teens, kids and blahblah" (forgot the other two, I think family games was one of them?) and it lead to some sort of dispute between Timelord celebrities Tom Cruise and Brad Pitt.

There were even more subforums for games specifically, including Yoshi's Island Wii U and Soul Hackers, and less specific ones like "Metal Gear Solid" and "Resident Evils". By the time I stopped posting on gaf to check for more it was fixed, and someone pointed out that Nintendo put up a tweet (twitter.com/NintendoAmerica/status/270333253729271808) about a miiverse fix.

I don't know if I really could flag posts to be deleted or whatever, but I know I could not make myself an admin or delete admins. At least when I pressed the buttons nothing happened.





[Register or Login to view links] has cracked open Nintendo's Wii U revealing the System Memory and Speed as follows to quote:

The crew at PC Perspective raced home and opened a launch-day Wii U up on a livestream. While they didn't solve all the system's mysteries, like what its GPU is like, they did claim to ascertain how much system memory the Wii U is packing, and how fast that memory is.

According to PC Perspective's teardown, the Wii U has 2GB of DDR3 memory (provided by Samsung). User AlStrong on the Beyond 3D forums says this means the memory runs at a maximum speed of 17GB/s.

For reference, NeoGAF user Durante writes for comparison's sake:

  • 360: 22.4 GB/s + eDRAM for framebuffer
  • PS3: 25.6 GB/s main memory BW + 22.4 GB/s graphics memory BW, no eDRAM
  • GTX 680: 192.2 GB/s

The Wii U's North American launch today (November 18, 2012) offers consumers an 8GB model for $300 and for $350 the 32GB version which includes a copy of Nintendo Land.

Finally, [Register or Login to view links] has leaked the WiiMode Keys and shared some [Register or Login to view links] for those interested!

Update: Nintendo officially stated the following to [Register or Login to view links] regarding the Debug Menu: “It has come to our attention that some people were able to access a mock up menu on Miiverse following the launch of Wii U in the US.”

“Please note that this was only a mock up menu and has now been removed and is not accessible.”








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Comments 29 Comments - Go to Forum Thread »

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bearmon2010's Avatar
#9 - bearmon2010 - 87w ago
As I said that it is only a beginning. Of course, no Wii backups yet. Anyway, I can't wait to see whats next in the near future.

Tidusnake666's Avatar
#8 - Tidusnake666 - 87w ago
Why not? Put Smash Stack exploit on your SD card, load SSBB, and do what video does

No wii backups yet, but homebrew is usable.

bearmon2010's Avatar
#7 - bearmon2010 - 87w ago
Good to hear that as I already saw on the video but it doesn't mean anything. They didn't tell us how to use it just yet. I am hoping to play my old wii backup games on it because I need to sell Wii before I can buy Wii U but it is a promising to me and I will have to wait to see how it turns out to be.

Tidusnake666's Avatar
#6 - Tidusnake666 - 87w ago
Those of you who have a Nintendo Wii U will be glad to hear that Homebrew is already working on the console. Not native WiiU Homebrew but Wii Homebrew.

Here's a video of Connect 4 working via Comex's Stack Smash, maybe not the route we want to go but very interesting none the less:





Nintendo have done the EXACT ERROR Sony have done - abandon buffer/stack overflow errors in the emulation mode of the previous console. I'm talking about PS Vita and PSP emu save exploits, and now this... What's in the world QA doing?

kiranmaya's Avatar
#5 - kiranmaya - 87w ago
Great info , one question , will you able to play huge city maps with uncharted 3 like graphics .. in theory how much % greater than ps3 ?

Below is another Nintendo Wii U Teardown (via ifixit.com/Teardown/Nintendo+Wii+U+Teardown/11796/1) as follows:

Tools

  • Heat gun or hair dryer
  • Phillips 00 Screwdriver
  • Spudger
  • Tri-wing Y1 Screwdriver
  • Tweezers

Step 1 - Nintendo Wii U Teardown

Yes, we love tearing devices apart, but the TV-shattering, Wii Remote-related accidents around the office are getting out of hand. It's time to explore alternative remote options, and what better place to start than the Wii U?

  • Red: IBM Power-based multi-core processor
  • Orange: AMD Radeon-based High Definition GPU
  • Yellow: 8 GB or 32 GB internal storage with external USB storage and external USB hard drive support
  • Green: 6.2 inch, 854 x 480 pixels LCD touch-screen with motion control and front-facing camera
  • Blue: Near-Field Communication (NFC) functionality

s3nint3!Step 2 - Let's check out the port side(s)!

  • Red: Disc slot
  • Orange: Sync button
  • Yellow: SD card slot
  • Green: USB 2.0 ports (4 total)
  • Blue: HDMI port
  • Purple: AV Multi Out
  • Black: Sensor Bar Connector

s3nint3!s3nint3!Step 3 - What's this? A secret coin that Mario left behind?

Sadly, it's just the CMOS battery. However, we won't judge you if you run and jump on a flagpole. Hidden screws won't keep us out; some quick sticker removal and a turn of the screwdriver free the top case.

s3nint3!s3nint3!s3nint3!Step 4 - We see a familiar face as the top case comes off.

There is nothing initially surprising as we get our first glimpse of the U. The optical drive and heat sink dominate the majority of the console's internal Wii-al estate, and are considerably beefier than those found in the Nintendo Wii.

s3nint3!s3nint3!Step 5 - The device is pretty simple so far, but has no shortage of screws.

There's no adhesive holding the U together, but were it not for our Magnetic Project Mat, all of these screws could get out of hand. So far we have encountered both Phillips and Tri-wing screws, nothing our 54 Bit Driver Kit can't handle. After some unscrewing, the front panel pops right off.

s3nint3!s3nint3!Step 6 - Hmmm... This optical drive feels really heavy.

It appears much larger than most optical drives, so we take it to the scales! 424.2 grams! That means that the optical drive accounts for nearly a third of the 1.5-kg device. We suspect that the large optical drive may be a by-product of the larger motherboard underneath. A case expansive enough to accommodate the motherboard leaves some extra room for a bigger optical drive.

Possible benefits to using a clunkier disc-reader could be reduced cost, quieter operation, or improved longevity over a slimmer drive.

s3nint3!s3nint3!s3nint3!Step 7 - Unlike other game consoles with strict space requirements, the antennas in the Wii U have a much more relaxed layout and are held in place with tape.

Nintendo obviously wasn't concerned with making the smallest box possible, so they didn't worry about rigidly packing relatively small antenna cables in designated slots as we've seen in handheld consoles such as the 3Ds and the PS Vita.

s3nint3!s3nint3!Step 8 - Next to come out are the fan and heat sink.

Nintendo designers explained that the larger fan and heat sink were necessary to handle the nearly tripled heat output from the new ICs. With the heat sink off, we get closer to the CPU and GPU, called the Wii U's multi chip module (MCM), still hidden beneath a thermal pad. Thanks to the upgraded AMD GPU, the Wii U boasts HD graphics up to 1080p. Nintendo has come a long way over the years, considering that we remember when Mario had fewer bits than our 26-bit driver kit.

s3nint3!s3nint3!s3nint3!Step 9 - We finally get to the motherboard.

Taking up the entire base of the console, the overall size of the device was likely designed around the motherboard. Examining the underside of the motherboard, we find three separate wireless modules. We quickly get to removing them.

s3nint3!s3nint3!s3nint3!Step 10 - With the wireless modules out, we get right to examining them.

  • Red: Broadcom BCM43237KMLG Wireless LAN module
  • Orange: Broadcom BCM43362KUB6 802.11n Wireless Module—the same one used in the Roku 2 XS
  • Yellow: Broadcom BCM20702 Bluetooth 4.0 module

s3nint3!s3nint3!s3nint3!Step 11 The shields are down!

A quick pass with a heat gun and we get our first look at the CPU and GPU, both covered in ample thermal compound.

  • Red: GPU: AMD Radeon-based High Definition GPU.
  • Orange: CPU: IBM Power-based multi-core processor.
  • Black: We believe Nintendo placed these ICs close to one another to reduce latency and power consumption.

s3nint3!s3nint3!Step 12 - IC U! The notable players on the motherboard:

  • Red: Panasonic MN864718 HDMI Controller
  • Orange: Samsung KLM8G2FE3B eMMC 8 GB NAND Flash/Memory Controller
  • Yellow: Micron 2LEI2 D9PXV [part number MT41K256M16HA-125] 4 Gb DDR3L SDRAM (4 x 4 Gb for a total of 16 Gb or 2 GB RAM)
  • Green: DRH-WUP 811309G31
  • Blue: Fairchild DC4AY
  • Purple: SMC 1224EE402
  • Black: Samsung K9K8G08U1D 4 Gb (512 MB) NAND Flash

s3nint3!s3nint3!Step 13 - Bonus Teardown Time!

Break out the champagne and fireworks, it's party time. Why stop the teardown when we have another new piece of hardware at our disposal? Wasting no time, we crack into the Wii U GamePad controller, meant to supplement or replace the original TV slayers.

A readily available Phillips #00 screwdriver grants us access to the Wii-chargeable battery. The 3.7 V, 1500 mAh rechargeable battery is only good for about 3-5 hours of gameplay, but is easily charged using the included external wall charger. Good news for those looking to extend their playtime—there's plenty of room in the battery compartment for an upgraded pack.

s3nint3!s3nint3!s3nint3!Step 14 - Nintendo. You're silly. Trying to hide your screws from us?

Though clever, the screws are still hiding in plain sight. A deca-plethora of hidden and recessed Tri-wing screws are inevitably no match for our trusty tools. Some of the screws are very recessed, forcing us to use the included 4 mm nut driver attachment to extend the length of our 54 Bit Driver. It works perfectly, and we are in!

s3nint3!s3nint3!s3nint3!Step 15 - We make the Wii U GamePad controller spill its guts.

The larger *gasp!* controller on the U is a design choice, comfortably accommodating the screen, buttons, and circuitry with room to spare. Surprisingly, Nintendo fills the controller with-earmuffs, Cupertino-empty space; apparently size does matter.

s3nint3!Step 16 - Shoulder button!

Ruby red slippers may get Dorothy home, but we prefer the iconic red button. From the buttons to the frame, plastic pieces abound in the Wii U's GamePad controller, making the Wii U light and *mostly* kid-proof.

s3nint3!s3nint3!s3nint3!Step 17 - A simple ZIF connector stands between us and the bottom button board.

The bottom button board is home to the TV control and power buttons. Despite the board housing two of the most important buttons, there are no conspicuous ICs on the bottom button board.

s3nint3!s3nint3!s3nint3!Step 18 - This button casing is wrapped in blue ribbon cables and switches for the ABXY button pad.

With the button casing out of the way, we get to the first of the dual analog joysticks.

s3nint3!s3nint3!Step 19 - One part, two part, red part, blue part... big part, small part, let's tear this thing apart.

We are a bit disappointed that Nintendo didn't use the extra real estate in the Wii U for some crazy speakers.

s3nint3!s3nint3!Step 20 - Button, button, who's got the button? The U doesn't... well, not anymore.

The rubber backed ABXY, D-pad, start/select, Power, TV, and Home buttons coming flying out of the Wii U. Separate button groups are good news for the button mashers among us, as each unit will be relatively quick and inexpensive to replace.

s3nint3!s3nint3!Step 21 - The Wii U loses its ability to communicate with near fields as we remove the NFC module and antenna.

What awesome functionality did this bring to the console? Well, as of launch day... none. In the future, we might see loading saved games or importing characters from cards or action figures, like in this demo. There are two prominent ICs on the NFC communications board:

  • Red: Broadcom 20792 KMLG NFC controller
  • Orange: T130 MsEu

s3nint3!s3nint3!s3nint3!Step 22 - Pulling out this (third) dual-antenna wireless module is starting to feel pretty routine.

  • Red: The board is powered by a Broadcom BCM4319XKUBG.

This module is likely part of a new system Nintendo and Broadcom co-designed to wirelessly stream video and data between the Wii U console and GamePad controller.

s3nint3!s3nint3!s3nint3!Step 23 - The GamePad's motherboard is easily displaced from the front panel case.

s3nint3!Step 24 - Front side of the GamePad's motherboard:

  • Red: STMicroelectronics UIC-WUP MCE GH226
  • Orange: STMicroelectronics MSA3D 01F
  • Yellow: Texas Instruments TSC 2046I Low Voltage I/O Touch Screen Controller

s3nint3!Step 25 - The backside of the GamePad's motherboard:

  • Red: InvenSense ITG-3280 Gyroscope
  • Orange: Micron 25Q256A 256 Mb Serial Flash
  • Yellow: DRC-WUP 811309J31 1217LU603
  • Green: Texas Instruments AIC3012 Audio Converter
  • Blue: Texas Instruments 1010007

s3nint3!Step 26 - Just a few more components block our path to the 6.2-inch touch screen display.

First out are the dual antennas that transfer the GamePad controller's wireless signal back to the Wii U console. The microphone and remaining speaker were previously blocked in place underneath the motherboard, but are now easily removed.

s3nint3!s3nint3!s3nint3!Step 27 - The big plastic pieces are getting a bit cliche as we remove yet another.

The bracket between the screen and the rest of the internals is held in place by standard Phillips #00 screws. Wii cheer for repairability!

s3nint3!s3nint3!Step 28 - In what can only be hailed as a win for repair enthusiasts, the display assembly lifts off the GamePad's front case without any resistance from adhesive.

However, it seems the LCD is fused to the digitizer. Oh well, you win some, you lose some. The display assembly is labeled as NB-F9C AE1 013.

s3nint3!s3nint3!s3nint3!Step 29 - Nintendo Wii U Repairability Score: 8 out of 10 (10 is easiest to repair):

  • Green: No components were held in by adhesive, including the display assembly in the GamePad controller.
  • Green: Most components in both the console and GamePad controller can be replaced independently of their respective motherboards.
  • Green: The battery in the GamePad is easily accessible and replaceable.
  • Yellow: Once the Tri-wing screws have been removed from the top case, minimal prying effort is required to open.
  • yellow: Some of the screws on the GamePad controller are very recessed, requiring a longer Tri-wing bit, or in our case, a 4 mm nut driver attachment.
  • Red: The inclusion of Tri-wing screws prevents easy access to internal components.
  • Red: The GamePad controller's LCD and digitizer are fused together, increasing repair costs.


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