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Nintendo Wii U Miiverse Debug Menu Uncovered on Launch Day


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96w ago - Following up on the Wii U Specifications with the US launch being today, NeoGAF user Trike has already uncovered what appears to be a Wii U Miiverse Debug Menu with details below.

Also of note, a Nintendo Wii U Teardown Guide is now available followed by a second Nintendo Wii U Teardown Tutorial and Geoff Keighley of GameTrailers TV has [Register or Login to view links] that: The Wii U Firmware update is apparently about 5 gigs. No wonder it takes about an hour+ to download.

Additionally, the Wii U is able to run Nintendo Wii homebrew at launch ([Register or Login to view links]) and run Wii U games Off an SD Card, as demonstrated in the videos below!








From Rodger Combs: Let me stress this: the Hackmii installer (1.0) does NOT WORK. There may eventually be a version released that does work (I've been testing different beta exploits, to no success so far), but for now, nothing that requires Hackmii, uses current kernel exploits, or uses AHBPROT will work. That includes Devolution, USB loaders, cIOS installers, and Wii linux.

Nintendo can NOT patch Stack Smash using their current architecture. While it's definitely technically possible, it'd require a lot of work on their part, and could result in SSBB being unstable for all users. Plus, they most likely already knew Stack Smash worked before this video, so this isn't going to cause it to be fixed.

Potentially upcoming Nintendo Wii U upcoming games include the following:

  • Donkey Kong
  • Dragon Quest 10
  • Final Fantasy 3
  • Flipnote Studio
  • Metal gear solid
  • Metroid
  • Resident evils
  • Soul Hackers
  • Super Mario WiiU
  • Wii Fit
  • Yoshi’s Land Wii U
  • Zombie

To quote: Well, I was messing around in Miiverse trying to find out how the hell to do the initial set-up of my friends list to no avail. In doing so I accidentally found the "debug" menu on Miiverse.

At first I thought, "Hey, neat!" thinking it was just a legit secret or something. I can even access something with the name "prototype" that seems to be the actual prototype Miiverse in Japanese.

Apparently John Lennon is still alive and is posting on the Japanese Miiverse. Most buttons that I tried don't work (Acid_Test?) so I thought, hay, maybe GAF could have fun with this or translate it. That is when I found the admin list.

At first it asked me to sign in, because my login information didn't match. Then I pressed a button and it sent me to a list of admins anyway. They had buttons in the same row as the names, and I could "regenerate password" or "Delete Admin" or something along those lines. I didn't do it it because I didn't want to risk getting my god damn Wii U banned on day 1.

What should I do with this information? Is there anyway I can contact Nintendo about this directly without going through their customer service email crap? Should I let everyone know how to do it? Am I an idiot and this is already well known somehow? I can post pics, but they are going to have to be shitty cellphone pictures. Unless The Wii U has a built in snapshot thing.

I may be able to avenge Jim Sterlings Batman review post by deleting admins, what should I do?





Secrets revealed. Summary of events from my end.

I found out I could access the debug menu on Miiverse by hitting the "X" button on the gamepad while hovering over the exit button. I found an admin access list or something to that effect. I couldn't really do anything from there though.

I could view different messages from a developer though. One mentioned that there would be big games coming out (announced?) on the 10th of December. A different said "POKEMON" and "SUICIDE". Sorry, bro.

I went to another link that lead me to some test messages. I thought they were real when I found them, because they were posted 20 minutes ago from the time I accessed them. I could flag them for prohibited content, spoilers, and something else that I forget.

Then I went to a different link on the debug menu and it showed three different Miiverse subforums I could access that would be coming out on December 20th. I clicked on the "games for teens, kids and blahblah" (forgot the other two, I think family games was one of them?) and it lead to some sort of dispute between Timelord celebrities Tom Cruise and Brad Pitt.

There were even more subforums for games specifically, including Yoshi's Island Wii U and Soul Hackers, and less specific ones like "Metal Gear Solid" and "Resident Evils". By the time I stopped posting on gaf to check for more it was fixed, and someone pointed out that Nintendo put up a tweet (twitter.com/NintendoAmerica/status/270333253729271808) about a miiverse fix.

I don't know if I really could flag posts to be deleted or whatever, but I know I could not make myself an admin or delete admins. At least when I pressed the buttons nothing happened.





[Register or Login to view links] has cracked open Nintendo's Wii U revealing the System Memory and Speed as follows to quote:

The crew at PC Perspective raced home and opened a launch-day Wii U up on a livestream. While they didn't solve all the system's mysteries, like what its GPU is like, they did claim to ascertain how much system memory the Wii U is packing, and how fast that memory is.

According to PC Perspective's teardown, the Wii U has 2GB of DDR3 memory (provided by Samsung). User AlStrong on the Beyond 3D forums says this means the memory runs at a maximum speed of 17GB/s.

For reference, NeoGAF user Durante writes for comparison's sake:

  • 360: 22.4 GB/s + eDRAM for framebuffer
  • PS3: 25.6 GB/s main memory BW + 22.4 GB/s graphics memory BW, no eDRAM
  • GTX 680: 192.2 GB/s

The Wii U's North American launch today (November 18, 2012) offers consumers an 8GB model for $300 and for $350 the 32GB version which includes a copy of Nintendo Land.

Finally, [Register or Login to view links] has leaked the WiiMode Keys and shared some [Register or Login to view links] for those interested!

Update: Nintendo officially stated the following to [Register or Login to view links] regarding the Debug Menu: “It has come to our attention that some people were able to access a mock up menu on Miiverse following the launch of Wii U in the US.”

“Please note that this was only a mock up menu and has now been removed and is not accessible.”








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Comments 32 Comments - Go to Forum Thread »

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XerxesIV's Avatar
#22 - XerxesIV - 92w ago
That is awesome to know thanks

PS3 News's Avatar
#21 - PS3 News - 93w ago
I have now updated the main article with the latest teaser from fail0verflow (via fail0verflow.com/blog/2012/8days.html) as follows:

8 Days: 3d331b3165f9638c6cd6221702b2f736f7fcf931

From marcan42: Pro tip: 40 character hex strings are usually SHA1 hashes, not encryption keys.

Update: Another brief update from fail0verflow (via twitter.com/fail0verflow/status/281164792000045057) of a picture showing output to the Wii U's control pad with their logo and a picture of Nintendo of America President and COO Reggie Fils-Aime with the caption:

"The Wii U is a system we can all enjoy together" - Reggie Fils-Aime (twitter.yfrog.com/gymu6fjp)

Tidusnake666's Avatar
#20 - Tidusnake666 - 93w ago
To quote from dhewg (via hackmii.com/2012/12/hbc-release-for-a-new-wii-u/): Another year, another console, another Hackmii Installer!

Download: [Register or Login to view links] / [Register or Login to view links]

HackMii Installer v1.1 is capable of installing:

  • BootMii 1.5
  • The Homebrew Channel 1.1.1

Despite all of the anti-reverse-engineering tricks we put into our last installment of the HackMii Installer, Nintendo managed to find the IOS exploit we used to install The Homebrew Channel and fix it sometime within the last two years. There never was a Wii system update for this, the fixed IOS versions can only be found on a Wii U.

They also blocked our old title ID. Consequently, we have a new release with a new version of The Homebrew Channel; this will install on both Wii consoles, and inside the virtual Wii sandbox inside the Wii U. The currently used IOS exploit is courtesy of tueidj.

Please note that this is not running in full Wii U mode; running this on a Wii U will probably work just like on a Wii. (See if you can find any differences, we can all try to hack the Wii U together from inside Wii mode!)

Also, due to technical limitations of the virtual Wii mode, BootMii will not work on a Wii U. If we are able to resolve this, we will make a new release with BootMii support.

As usual, grab the new installer here (linked above). If you’re unsure what do to with the installer, see this wiki page (wiibrew.org/wiki/Homebrew_setup) for a general tutorial on how to setup homebrew on your Wii, and this one at the brand new wiiubrew.org for savegame exploits that still work on a Wii U.

How to install .WAD files in WiiMode on your Wii U (via wiiuhax.com/wiiuhax-com-tutorial-how-to-install-wad-files-in-wiimode-on-your-wii-u/)

WHAT YOU NEED:

(A) 1 or 2GB SD card FAT32 formatted
(B) boot.elf from [Register or Login to view links] in the root of your SD Card
(C) Smash stack hack (wiiubrew.org/wiki/Smash_Stack) files on your SD (link)
(D) MMM in your \apps\ folder
(E) [Register or Login to view links] folder in your \apps\ directory
(F) [Register or Login to view links] file in your SD root
(G) Your other desired *.WAD (games, emus) in \WAD\ on your SD CARD

* IMPORTANT: Do NOT insert your SD card before STEP #3 below *

WHAT TO DO:

#1 Power on your Wii U, insert SSBB disc and launch Wii Mode.
#2 Once in Wii mode launch the Wii Disc Channel
#3 When the health warnings appear, insert your SD card
#4 Navigate in the menu to VAULT, and select STAGE BUILDER.
#5 Follow the instructions on screen and select INSTALL HOMEBREW CHANNEL.
#6 Launch IOS236 Installer MOD v6 Special vWii Edition from HBC
#7 Launch MMM, press the LEFT direction once on the DPAD, and then navigate to “236″ and press A.
#8 Install your favorite WADs
#9 Profit.

Credit: bubba (big thanks for walking me through all the steps!), damysteryman (modified IOS236 installer for use on Wii U vWii)

sorg's Avatar
#19 - sorg - 94w ago
niwakun, neek is NAND emulator, which i've mentioned above. Although, it doesn't require special hardware, it has some drawbacks like incompatibility with Gamecube mode. There is USB issues if emulated NAND is on USB HDD. As developer of one of version of such NAND emulator, i know in details how it work. I'm still prefer NAND Emu (on SD card) + WODE (with 2 HDDs) combination as ultimate solution

Actually, emulation of physical drive like WODE is the best way for backups. If such emulation would exist on PS3, then we could have great game compatibility and PS2 backup support for BC PS3 consoles.

niwakun's Avatar
#18 - niwakun - 94w ago
lol I used to boot neek2o with custom DI, it works like wode and you dont need to open the console anymore (it's a softmod) as my Wii can autoboot neek at startup, making it much more reliable emulated NAND (say goodbye for random bricks on Wii) with 98% backup support, heck I had humongus NAND space now which make me put more DLC and Wii Game Channel stuff and not limited to 512MB space anymore.

also teamtwiizers = fail0verflow

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