214w ago -
Brkirch has just released Gecko 1.8, the successor to the Gecko OS.
This unofficial build has been approved by the people responsible for the USB Gecko Nintendo Wii hacking/cheat code device. It has a lot of new features and a new GUI.
The Gecko homebrew application can be used without the USB Gecko hardware, but you're limited to only using it's various non-integrated features. However, the features available are worth using including cheat code support, region free gaming and much more!
Download:
Nintendo Wii Gecko 1.8
What's New?
• Multidol games work through Gecko's game loader, rebooter is no longer required for them
• To ensure games are fully functional the game loader now uses the IOS requested by the game (as a result there is no 002 error, that error is due to game loaders booting a game with the wrong IOS)
• If a game requests an IOS that you don't have, the game's update partition will be searched for the IOS and the option to install the IOS will be given if it is found (if you have a modchip, turn off update blocking!)
• It is now possible to select not to load the debugger, which increases the number of code lines allowed by Ocarina
• New hooks have been added so that most (if not all) Wii games can be hooked
• Rebooter will use the hook selected on the config menu to hook games
• Rebooter is now compatible with preloader
• The menu interface has been improved, and you can load a custom background by creating a 640x480 PNG-24 file, naming it background.png, and putting it at the root of your SD card
• The menu configuration can be saved, and the saved configuration will be loaded automatically when Gecko starts
• A configuration file can be created for game specific settings like hook type
• New code types are supported by the code handler
• GPF (gecko patch file) support
Gecko 1.9.3.1
-Fix Gecko Pause Start option
What's New?
* If necessary, cIOS will be used for channel loading
* A few more gameconfig options were added
* Some video mode fixes
What's New?
* The "No Hooks" option should work correctly now
* Displayed code line limit was one line greater than the actual limit, that is now fixed
* Displayed channel names are more complete
* Improved Gamecube disc detection
* Games that use IOS 36 (for example, Super Smash Bros. Brawl) no longer require a second disc spin-up when loading
What's New?
* Moved rebooter to a menu item
* Fixed a bug that prevented the codes and patch folder from being found if in data/gecko
* Fixed a bug that caused a core dump if background.png is in the root directory of the SD card
* Language and video mode settings from WiiRD are now used if a game is started from WiiRD
* Fixed a rebooter bug that caused the currently inserted game disc not to show up in the disc channel