240w ago - Today the topic is the mythical creature called "The Golden Age of Video Games," or more commonly known as, "The 90s."
Lately many gamers across thousands of forums have been complaining about the reality show called WCG Ultimate Gamer.
They dislike the people on it. They hate the games being played. And they hate how gaming has become less of a social taboo. Of course, they also bring up the topic of the "good ol' days."
I haven't watched the show, so I have no idea if it's bad or not. I only have two reasons to turn on the TV, outside of playing video games; House and Gordon Ramsey. However, when I read someone arguing about how great video games were in the 1990s or 1980s, I have to wear my goggles and a rubber suit because there is so much bull being spewed.
The sad reality of it is, we are so much better off now than we were 15 or 20 years ago. Games have improved greatly, and it isn't costing us a fortune just to get a mere afternoon's worth of entertainment. I'm going to shatter the myths of the "Golden Age of Gaming" because I'm rather of sick of cleaning bullshit up in my room.
Games were difficult back then.
No they weren't.
A game with legitimate difficulty would be one that requires reflexes, timing, and full understanding of the game's mechanics. Most games of both the 8-bit and 16-bit eras did not promote any of these things. Instead, what most of these games boiled down to is mere level memorization.
After dying so many times through silly trial and error, you'll eventually be able to go through the game like water because the game offers nothing else. Games were done this way because they didn't last for hours, sometimes they didn't even make it to the hour mark. This was simply a way to artificially increase the "length" of the game.
If you're looking for some examples of this type of game design, just take a look at almost anything published by Capcom or Konami in those eras.
Memorization wasn't the only challenging component; a lot of games were difficult due to poor game design. In some games, you might find yourself stuck in a certain area, and not have any clue how to get passed it, forcing you to buy a player's guide or the latest issue of Nintendo Power. A perfect game to demonstrate this idiotic format was "Castlevania 2: Simon's Quest," or anything by Sierra.
When you compare this to today's games, it's much different. Most modern games labeled "difficult" by the gaming community often have a great game design behind them. On the other hand, retro games considered difficult is simply an exercise of monotonous trial and error and memorization. Beating a retro game only told the world that you died a lot.
Today's games are too short.
Whenever I hear this phrase, I can automatically tell that whomever shouted these words wasn't playing games in the 90s, since they weren't born yet.
Today's games are much longer than ever before. A "short" game by today's standards would be considered an extremely long game in 8-bit and 16-bit eras. Not only that, but games were actually more expensive due to the now antiquated cartridge format. So, not only were you paying more for a Super Nintendo or Sega Genesis game, but you also received less.
And before someone says it, yes, some games were long, such as "Zelda" or "Metroid," but that doesn't go for the majority of games. The most common games barely gave you a weekend's worth of entertainment, and had little to no replayability.
If you need examples of this, type in any game with the words "speed run" in YouTube and you'd be shocked at how short these games are. "Contra" for the NES? Not even 15 minutes.
My "Rad Racer" attempt in Retro Play Theater? An hour, even after so many retries. "Street of Rage 2"? 45 minutes.
Imagine buying a game for $80, and only getting an hour's worth of play time. Suddenly "Madworld"'s five hours for $50 doesn't seem so bad now, does it?
Today's industry is nothing but first person shooters!
It's hard to argue with this one, because there is some truth to it. Yes, we have way too many first person shooter games nowadays, and, I admit, I love shooters. I played "Doom" religiously and even purchased the "Demon Gate CD" which contained "666 levels."
In fact, some of those levels were adult rated and showed innocent me pictures of naked chicks. Yes, "Doom" introduced me to porn.
But, whenever I hear this line, another one is usually added talking about how creative games were back then. By stating such an ignorant statement, I can't help but say that these people simply weren't there.
Back then, there were only three noteworthy genres; platformers, shooters (vertical and side-scrollers), and beat-'em-ups. Sure, there were other genres, like fighting games ("Street Fighter 2″ comes to mind), and sports games (anything by EA), however, in terms of quantity, they were eclipsed by these three genres.
Take a look at the platformers: a lot of them were used to promote company mascots and movie licenses. Beat -'em-ups were considered the ultimate co-op experience with your friends. And shooters were the best way to test one's reflexes. Don't get me wrong here, I love these genres, but to say that today's industry is nothing but a handful of shooters and RPGs, yet preach about how great things were in the 90s isn't going to garner you any respect.
Fortunately, with the introduction of 3D visuals in the mid-90s, games became a little bit more creative due to the advancement of a third dimension. But these games were still in their primal state, and saying they were "the best" due to being the first to pioneer the technology is a rather stupid thing to say (hi "Ocarina of Time" fans!).
Besides that, first or third person shooters are our new platformer. Back then, you were on a 2D plane, and saw your character at his/her/its side. Now, you are in a 3D environment and all you ever see your character's rear, or through their eyes. In other words, the only major change was the inevitable evolution of technology.
The Nintendo Seal of Quality meant something.
One of the most common misconceptions about the history of video games was the quality of the games. You'll hear phases like "It was about the gameplay, not the graphics" and "we weren't so marketable so they had create unique games."
This is an incredibly silly argument because it assumes that developers were intentionally holding back on graphics to make a good game. What really happened is developers had to work within many limitations, and were forced to work around them in order to create a profitable product. You'd think developers would still create games with a small number of sprites if the NES had no flickering issues?
As for creativity, again, that's another myth spawned by people who weren't even alive in that era, or people with their nostalgic glasses on too tight. Much like today, games in the past were knock-offs of one another; "Streets of Rage" was "Final Fight," "Mortal Kombat" was "Street Fighter," and the numerous animal-related platformers were "Sonic."
I still remember the ad for the unreleased "Socks the Cat Rocks the Hill" starring the Clinton's pet cat. And, since we are on the subject of creativity, do you think a games like "ICO," "Flower," and "Shadow of the Colossus" would have survived in the early to mid-90s?
Quality is a subjective matter, but some of the key factors that make a great game are its length, design, and replayability. I've already explained that most games in that era didn't last long and had no replay value, but design? One needs to remember, when talking about the games of the past, that the designs for most of them were simplistic at best.
Besides the memory and hardware limitations, the controls themselves were rather limited as well. The original NES and Sega Master only had two action buttons, the Sega Genesis had three, and the Super Nintendo had six; which is one of the reasons why it wasn't until the PlayStation when developers started creating more complicated games.
The reason I bring design up is because many retro gamers swoon about how great games were back then. When you look at them in more a subjective matter, one cannot deny that most of these games were pretty much just experiments for what the future might hold. Let's take a look at "Mario 64." Yes, it was one of the first well-done 3D platformers, and was, initially, the driving force behind the Nintendo 64's sales.
However, when "Mario Galaxy" was released, it refined the mechanics of the previous title yet "hardcore gamers" still claim that "Mario 64″ was the better of the two. As for "Zelda" fans, "Ocarina of Time" versus "Twilight Princess." "OoT" started it, and "Twilight" improved it many ways, yet the nostalgic gamers prefer the older title despite the glaring improvements.
Ever since Sony created their marketing blitz for the PlayStation, video games as a hobby has slowly become more of a mainstream activity to be enjoyed with friends. The old video game audience consisting of comic book nerds, social outcasts, and young kids has expanded towards teenagers, young adults, and even seniors.
BejeweledYou would think that with a growing audience, and more developers jumping into the market would result in a bit of happiness for gamers, right? Instead, they detest this.
They view video games as their "turf" and no one should be allowed to set foot on their sacred ground. When Sony wasn't trying to advertise a console but a "hip lifestyle" to the public, gamers everywhere were scared of the future of video games.
Why? Because they believe that games are going to become too "casual." Slowly the enthusiast games of the past have become elitists, and look down their nose at anyone who was new to video games or didn't buy the same games as they did.
I know what you are thinking: I complained about kids thinking they were hardcore by talking about games of the past, so I must be a hypocrite. Nope, I'm not insulting casual gamers, I'm insulting posers. A casual gamer sees video games as entertainment. He buys a few games, enjoys them for a few hours a week, and doesn't waste their time posting on the forums. He simply views games as a toy and that's exactly what they are.
Yes, this quarter-of-a-century-old writer who has spent too many hours playing video games admits he plays with toys. Video games are simply an entertaining distraction, and a way to kill time between waking up and going to bed.
The only reason why people love 'em so much is because they provide a level of competition and challenge that G.I. Joes or He-man figures couldn't provide. They allow us to challenge the creators of the game, beat our friends, and see who is the best in the world.
But again, casual gamers see something we love as toys. They don't like games that take 40 hours to beat, or games with complicated control schemes. Do I have a problem with this? Of course not, why should I?
However, there is a group of gamers that feel the need to belittle those who prefer casual games over "hardcore" games like "Quake" or "Starcraft." It shouldn't matter if someone enjoys "Halo," "Madden," or "Rock Band" over "your" games; it isn't your concern. If you are going to go completely ape over someone else's taste in games, you have bigger issues to deal with.
The other reason why gamers detest the casuals is because they feel the quality of the games has been degraded because of them. They either complain about the short length, the difficulty, or the simple control scheme. They say these things, yet continue to talk about the good days with "Super Mario Kart" or how they beat "Starfox" within an hour.
Worst of all, they either end up buying very little games due to their stupidly high expectations, thereby contributing barely anything noteworthy to the industry, or simply pirate them.
Meanwhile, those casual players spend hundreds of dollars on video games and give low budget developers an audience to sell to.
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Don't get me wrong as i love the old games as i was there before video gaming even started and play mostly all consoles back then to the ps2, as i don't own a next generation consoles, heck i still play sonic the hedgehog as it is great fun yet, played pong,squash,hockey on the old atari machine that if played to long on a picture tube would etch the game into the screen..aww those were the days and gaming was fun, today's games are not bad either--some of them and others just suck..
But at least i was in my life time i was around before it started and will still see newer technology come out yet for gaming in the future.
Nothing personal but there are so many things in that article that I disagree with that I don't think there is enough room to post about it all on here.
I have never seen this show that was spoken of, but I have been around in the gaming world for decades now. I've watched it evolve and change into what it is now and I admit, we have come a long way. I never would have imagined that we could be in an era where games look as good as real life, sometimes better. I have to argue though that simply because I grew up on games like the original Pac-man, asteroids and pitfall just to name a few, these will always be the best in my mind. Sure, when Mario and Zelda came into town, they stomped the hell out of the others instantly but it still doesn't change the fact that I loved that era in gaming.
Now I know there are a lot of fans for the Xbox around and I don't want them to be offended but, the only thing I really hate about gaming now is that Microsoft is still in it. They have no business being here and although I admit they have created some nice things for their system, the rest of the time they have been doing nothing but changing the gaming world as I knew it and loved it to be. M$ has been stealing exclusives away from Sony left and right with their money. I don't know what irritates me more, M$ throwing their money around stealing exclusives from Sony, or the fact that Sony simply is trying to handle it without 'stooping to M$'s level'. Fact is, they almost need to. Seeing the Star Ocean series fly over to only Xbox pissed me over something fierce. The majority of the fan base for that series is on the PS3 and they brought it exclusively to Xbox. BULL!
Anyway, I hate to make it seem like I would be one of the people who would cause an uproar over a lot of the stuff you mentioned but, I really kind of would. Most of that stuff has been near and dear to my heart since I was exposed to it and it most likely will always be that way. I'm also kind of biased too I believe so that is probably another reason that I would be one of the ones to consider the past as a 'golden age'. Things were simple then, now its always about the drama and who is gonna beat out who. It really kills the fun in the whole thing I think.
M$ is making the devs care about money alone, not about gaming. That's why I believe that such a huge majority of games now just plain SUCK! Trophies/Achievements are the worst thing to have ever popped into gaming, cheap excuses for replay value for the lazy devs. I still use my Wii like 3 times as much as my PS3 simply because I can play all the older titles on it easier. All in all, like I said, i'm biased on this and nothing will ever change my mind or make me happier than playing my old games every now and then. If nothing else, if this is where the future of gaming is headed, I just want to see a dev do something 'old-school' about it.
I would really love to see a 2D based game with decent but not over killed 3D effects pop out on the consoles. I would prefer that the game is released on PS3 to use up the full capacity of the Blu-Ray disc but i'm not gonna be picky about it. I would just really love to see a well known dev create an amazing game using the retro basis of old school gaming to make it successful. Good job writing the post, even though I said I disagree with most of it, I will still give you props over it because I know that probably took you awhile to type up. ^_^