219w ago -
Nakee over from the official Dolphin Web site has posted some information regarding the bi-weekly release of their Nintendo GameCube and Wii emulator. This time we will be surprised with some new good features
Download:
Windows 32-bit /
Windows 64-bit /
Linux/Fedora
To quote: This revision has some major features such as Anti-Aliasing support in the GL plugin, and major advance in wii emulation (wiios works).
It also includes a lot of bug fixes, better regional support and of course some the usual crash fixes.
What's New?
Dolphin GUI/Integrated Tools:
Memcard Manager: Fixed exporting gci files
Many fixes related to the GUI now supporting unicode
Move to wxAUI, which is wxw-speak for GUI with decently modern features
Gamelist has new, improved look and feel (you can jump to games alphabetically with you keyboard)
Added ability to dump full filesystems from GC and Wii discs. For GC discs, this includes the main apploader and dol
Dolphin Core:
Add "auto" mode to the frameskipper
_Massive_ stability fixes and bugfixes to JIT/JITIL
Implementation of Instruction Cache (interpreter only)
More accurate and complete FPU emulation (mostly visible in interpreter)
Added/Fixed Tool-Assisted-Speedrun features
Added the Triforce baseboard's SI and EXI devices (and JVS I/O), and media board behavior.
* Implementation is enough to get some games running, but requires more work for more games
Many fixes to Netplay feature
Allow plugins to be specified from the command line
Fix some issues with loading WADs
Stabilization of savestates
Added "Reset" function - the equivalent of tapping the reset button
Audio (Common audio features):
Added ALSA backend
Video (Common video features):
Fix PeekARGB
Fix flickering in some games
Optimization of shader generation and handling
Generally better shader error handling
Add widescreen hack
Wiimote (actually fixed in internal IPC HLE):
Fix wiimote usage in homebrew
Debugger:
Enable editing of registers displayed in the register window
Add ability to flip between ASCII and floating point values in mem view
OpenGL plugin:
Remove unneeded projection hacks
DirectX plugin:
Fixed up and FAST! (literally too many fixes for me to list ;p )
Enable toggling of safe texture cache
Enable toggling of EFB reads from cpu
Software Graphics plugin (NEW!):
Totally new plugin, intended for debugging and very accurate emulation - SLOW, don't feel the need to tell the team to make it faster
DSPLLE plugin:
More reversing done, more left to go
DSPHLE plugin:
Fix various games booting where they would hang before
Reversing and implementation of many of the more intricate behaviors of ucodes, expect better sound in most games.
DSPSpy:
Improve SD interaction
Fix rom dumping
Misc:
OSX build compiles and runs...(yes, even Snow Leopard)
OpenCL is being actively worked on to speed up texture conversion and other areas. Not enabled in normal builds yet.
Many, many tweaks here and there to increase speed, stability, and code cleanliness
I apologize in advance for leaving out specifics or possibly other notable changes, I tried to sum up 500+ revisions
I have tested it and beside my new PC the GPU is stone old.Over 6 Years!Its an "ATI Radeon X1800" and the Wii games run fine. Also the most PC games run on very high without any probs.
You need a fast CPU and a fast RAM but the GPU is not so importend.
At last Dolphin run on a Single Core CPU and can use a dual core CPU.Do you ever have tested it by your own?
Just wanted to upload my latest build.
Compared to my previous r4311 there is FPS improvement in most of the games i have tried so far (About 15 games)
Enjoy
What's New?
Dolphin GUI/Integrated Tools:
Memcard Manager: Fixed exporting gci files
Many fixes related to the GUI now supporting unicode
Move to wxAUI, which is wxw-speak for GUI with decently modern features
Gamelist has new, improved look and feel (you can jump to games alphabetically with you keyboard)
Added ability to dump full filesystems from GC and Wii discs. For GC discs, this includes the main apploader and dol
Dolphin Core:
Add "auto" mode to the frameskipper
_Massive_ stability fixes and bugfixes to JIT/JITIL
Implementation of Instruction Cache (interpreter only)
More accurate and complete FPU emulation (mostly visible in interpreter)
Added/Fixed Tool-Assisted-Speedrun features
Added the Triforce baseboard's SI and EXI devices (and JVS I/O), and media board behavior.
* Implementation is enough to get some games running, but requires more work for more games
Many fixes to Netplay feature
Allow plugins to be specified from the command line
Fix some issues with loading WADs
Stabilization of savestates
Added "Reset" function - the equivalent of tapping the reset button
Audio (Common audio features):
Added ALSA backend
Video (Common video features):
Fix PeekARGB
Fix flickering in some games
Optimization of shader generation and handling
Generally better shader error handling
Add widescreen hack
Wiimote (actually fixed in internal IPC HLE):
Fix wiimote usage in homebrew
Debugger:
Enable editing of registers displayed in the register window
Add ability to flip between ASCII and floating point values in mem view
OpenGL plugin:
Remove unneeded projection hacks
DirectX plugin:
Fixed up and FAST! (literally too many fixes for me to list ;p )
Enable toggling of safe texture cache
Enable toggling of EFB reads from cpu
Software Graphics plugin (NEW!):
Totally new plugin, intended for debugging and very accurate emulation - SLOW, don't feel the need to tell the team to make it faster
DSPLLE plugin:
More reversing done, more left to go
DSPHLE plugin:
Fix various games booting where they would hang before
Reversing and implementation of many of the more intricate behaviors of ucodes, expect better sound in most games.
DSPSpy:
Improve SD interaction
Fix rom dumping
Misc:
OSX build compiles and runs...(yes, even Snow Leopard)
OpenCL is being actively worked on to speed up texture conversion and other areas. Not enabled in normal builds yet.
Many, many tweaks here and there to increase speed, stability, and code cleanliness
I apologize in advance for leaving out specifics or possibly other notable changes, I tried to sum up 500+ revisions
Dolphin is a Nintendo GameCube and Wii emulator for Windows, Linux and Mac OS X (Intel/AMD CPU). Its name is derived from the original code name for the GameCube, "Dolphin" in 1999.
Dolphin is considered to be the first GameCube emulator to successfully run commercial games. Following a certain revision, it also became the first emulator to run several Wii games properly.
What's New?
1: Wii menu boots again!
2: Change disk works again!
3: Frameskipper!!!!!!! game are more playable if they were slow due to gpu.
4: wiimote is working again.
5: tons of sound fixes.
6: more jit speed ups.
7: DVD covers are reported like a real wii - MP3 now boots again.
8: multi crashes fixed in games and gui.
9: some memory leaks fixed.
10: framelimiter working better.
11: FPS display is tons better.
12: lots of work on wii input for linux and macos builds.
13: work on decompressing wii iso's
14: Fix "Show EFB copy regions"
15: TAS support added and working.
16: FIFO bug fixes.
17: GH3 Guitar support added to wiimote plugin tested and works fine.
18: fixed most jittering issues with games. I still rarely see it in 1 game.
19: Add Taiwan to the Country Codes 20:beta auto frameskipping limit (if framelimit & frameskipping is on, it wont skip more then needed or the maximum you set)