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Dolphin GameCube/Wii Emulator Unofficial Build 2630 Available

Category: Console News  By: cfwprophet - (dolphin-emu.com)
Tags: dolphin gamecube wii emulator unofficial build 2630 available

219w ago - Nakee over from the official Dolphin Web site has posted some information regarding the bi-weekly release of their Nintendo GameCube and Wii emulator. This time we will be surprised with some new good features

Download: Windows 32-bit / Windows 64-bit / Linux/Fedora

To quote: This revision has some major features such as Anti-Aliasing support in the GL plugin, and major advance in wii emulation (wiios works).

It also includes a lot of bug fixes, better regional support and of course some the usual crash fixes.



Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

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labonte's Avatar
#15 - labonte - 184w ago
Reply
The Dolphin Team have released a new version of their Nintendo Wii and GameCube emulator for Windows. Using this emulator along with your legal backup collection you can enjoy most of your games on your PC. It even supports the Wiimote if you have a compatible bluetooth module. This new version features a very hefty changlog so here it goes ....

What's New?

Dolphin GUI/Integrated Tools:
Memcard Manager: Fixed exporting gci files
Many fixes related to the GUI now supporting unicode
Move to wxAUI, which is wxw-speak for GUI with decently modern features
Gamelist has new, improved look and feel (you can jump to games alphabetically with you keyboard)
Added ability to dump full filesystems from GC and Wii discs. For GC discs, this includes the main apploader and dol

Dolphin Core:
Add "auto" mode to the frameskipper
_Massive_ stability fixes and bugfixes to JIT/JITIL
Implementation of Instruction Cache (interpreter only)
More accurate and complete FPU emulation (mostly visible in interpreter)
Added/Fixed Tool-Assisted-Speedrun features
Added the Triforce baseboard's SI and EXI devices (and JVS I/O), and media board behavior.

* Implementation is enough to get some games running, but requires more work for more games

Many fixes to Netplay feature
Allow plugins to be specified from the command line
Fix some issues with loading WADs
Stabilization of savestates
Added "Reset" function - the equivalent of tapping the reset button

Audio (Common audio features):
Added ALSA backend

Video (Common video features):
Fix PeekARGB
Fix flickering in some games
Optimization of shader generation and handling
Generally better shader error handling
Add widescreen hack

Wiimote (actually fixed in internal IPC HLE):
Fix wiimote usage in homebrew

Debugger:
Enable editing of registers displayed in the register window
Add ability to flip between ASCII and floating point values in mem view


OpenGL plugin:
Remove unneeded projection hacks

DirectX plugin:
Fixed up and FAST! (literally too many fixes for me to list ;p )
Enable toggling of safe texture cache
Enable toggling of EFB reads from cpu

Software Graphics plugin (NEW!):
Totally new plugin, intended for debugging and very accurate emulation - SLOW, don't feel the need to tell the team to make it faster

DSPLLE plugin:
More reversing done, more left to go

DSPHLE plugin:
Fix various games booting where they would hang before
Reversing and implementation of many of the more intricate behaviors of ucodes, expect better sound in most games.

DSPSpy:
Improve SD interaction
Fix rom dumping


Misc:
OSX build compiles and runs...(yes, even Snow Leopard)
OpenCL is being actively worked on to speed up texture conversion and other areas. Not enabled in normal builds yet.
Many, many tweaks here and there to increase speed, stability, and code cleanliness

I apologize in advance for leaving out specifics or possibly other notable changes, I tried to sum up 500+ revisions

cfwprophet's Avatar
#14 - cfwprophet - 185w ago
Reply
At imtoodvs.. Such a BS you talk!!

I have tested it and beside my new PC the GPU is stone old.Over 6 Years!Its an "ATI Radeon X1800" and the Wii games run fine. Also the most PC games run on very high without any probs.

You need a fast CPU and a fast RAM but the GPU is not so importend.

At last Dolphin run on a Single Core CPU and can use a dual core CPU.Do you ever have tested it by your own?

xplozion's Avatar
#13 - xplozion - 186w ago
Reply
Dolphin Compiled from SVN r4479

Just wanted to upload my latest build.
Compared to my previous r4311 there is FPS improvement in most of the games i have tried so far (About 15 games)

Enjoy

labonte's Avatar
#12 - labonte - 186w ago
Reply
The Dolphin Team have released a new version of their Nintendo Wii and GameCube emulator for Windows. Using this emulator along with your legal backup collection you can enjoy most of your games on your PC. It even supports the Wiimote if you have a compatible bluetooth module. This new version features a very hefty changlog so here it goes ....

What's New?

Dolphin GUI/Integrated Tools:
Memcard Manager: Fixed exporting gci files
Many fixes related to the GUI now supporting unicode
Move to wxAUI, which is wxw-speak for GUI with decently modern features
Gamelist has new, improved look and feel (you can jump to games alphabetically with you keyboard)
Added ability to dump full filesystems from GC and Wii discs. For GC discs, this includes the main apploader and dol

Dolphin Core:
Add "auto" mode to the frameskipper
_Massive_ stability fixes and bugfixes to JIT/JITIL
Implementation of Instruction Cache (interpreter only)
More accurate and complete FPU emulation (mostly visible in interpreter)
Added/Fixed Tool-Assisted-Speedrun features
Added the Triforce baseboard's SI and EXI devices (and JVS I/O), and media board behavior.

* Implementation is enough to get some games running, but requires more work for more games

Many fixes to Netplay feature
Allow plugins to be specified from the command line
Fix some issues with loading WADs
Stabilization of savestates
Added "Reset" function - the equivalent of tapping the reset button

Audio (Common audio features):
Added ALSA backend

Video (Common video features):
Fix PeekARGB
Fix flickering in some games
Optimization of shader generation and handling
Generally better shader error handling
Add widescreen hack

Wiimote (actually fixed in internal IPC HLE):
Fix wiimote usage in homebrew

Debugger:
Enable editing of registers displayed in the register window
Add ability to flip between ASCII and floating point values in mem view


OpenGL plugin:
Remove unneeded projection hacks

DirectX plugin:
Fixed up and FAST! (literally too many fixes for me to list ;p )
Enable toggling of safe texture cache
Enable toggling of EFB reads from cpu

Software Graphics plugin (NEW!):
Totally new plugin, intended for debugging and very accurate emulation - SLOW, don't feel the need to tell the team to make it faster

DSPLLE plugin:
More reversing done, more left to go

DSPHLE plugin:
Fix various games booting where they would hang before
Reversing and implementation of many of the more intricate behaviors of ucodes, expect better sound in most games.

DSPSpy:
Improve SD interaction
Fix rom dumping


Misc:
OSX build compiles and runs...(yes, even Snow Leopard)
OpenCL is being actively worked on to speed up texture conversion and other areas. Not enabled in normal builds yet.
Many, many tweaks here and there to increase speed, stability, and code cleanliness

I apologize in advance for leaving out specifics or possibly other notable changes, I tried to sum up 500+ revisions

labonte's Avatar
#11 - labonte - 197w ago
Reply
The Dolphin Team have released a new version of their Nintendo GameCube and Wii emulator for the PC. The emulator has great compatibility and speed along with Wiimote support (if you have a compatible bluetooth dongle).

Dolphin is a Nintendo GameCube and Wii emulator for Windows, Linux and Mac OS X (Intel/AMD CPU). Its name is derived from the original code name for the GameCube, "Dolphin" in 1999.

Dolphin is considered to be the first GameCube emulator to successfully run commercial games. Following a certain revision, it also became the first emulator to run several Wii games properly.

What's New?

1: Wii menu boots again!
2: Change disk works again!
3: Frameskipper!!!!!!! game are more playable if they were slow due to gpu.
4: wiimote is working again.
5: tons of sound fixes.
6: more jit speed ups.
7: DVD covers are reported like a real wii - MP3 now boots again.
8: multi crashes fixed in games and gui.
9: some memory leaks fixed.
10: framelimiter working better.
11: FPS display is tons better.
12: lots of work on wii input for linux and macos builds.
13: work on decompressing wii iso's
14: Fix "Show EFB copy regions"
15: TAS support added and working.
16: FIFO bug fixes.
17: GH3 Guitar support added to wiimote plugin tested and works fine.
18: fixed most jittering issues with games. I still rarely see it in 1 game.
19: Add Taiwan to the Country Codes 20:beta auto frameskipping limit (if framelimit & frameskipping is on, it wont skip more then needed or the maximum you set)

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