IGN has gone through Famitsu's 11-page feature on Final Fantasy: Dissidia and translated several new details recently.
Square Enix apparently considered putting a FFXII character in the game, but were concerned it would solidify "the character's image and skills in players' minds and thus affecting the main FFXIII".
Famitsu also revealed that gamers will be able to choose a Memory Stick installation of 245, 373, or 528 megabytes. Finally, Ikeda, the main programmer for the game, says that the 245MB install will allow "smooth battles."
To quote: If all that isn't enough to make you wonder how Square Enix is fitting Dissidia on one UMD, here's something that should do the trick. Famitsu also reveals that Dissidia has a "Command Battle" mode of play.
Here, the normal action-based battle system is replaced with a menu system, allowing players who aren't so hot on action games to still engage in combat.
The menu selections seem to match up with the main battle system, with "Fight" resulting in a Brave Attack, and "Super" ("Hissatsu" in Japanese) resulting in an HP Attack. When you select a command, your character continues to perform it. You can press L or R to flee when your opponent attacks.
It's possible to clear the main story mode using command-based play, said Ikeda. He also revealed that players can engage in battles with one player using menus and the other using the standard action system.
As a sided note, Famitsu also provided a blurb with specifics on what all those installation numbers from our last update mean. You'll recall that Dissidia lets you perform a Memory Stick install.
Depending on available memory, you can chose an installation of 245, 373 or 528 megabytes. The latter two correspond to, respectively, installing the battle and story data, and installing the full game. The 245 megabyte install, said main programmer Ikeda is for having "smooth battles." We're not exactly sure what this means.