I don't think it's a matter of potential, after all the Ps2 still has potential for better games but since it's old technology we won't see any more of it. It's mainly a matter of developers really trying new things and pushing further and further to make a better game and use the actual capacity of the consoles.
Multiplatform games are never going to do so because it would be admiting that one console is better than the other so, we will keep seeing multiplatform games that are only marginaly better in one console than the other. Where consoles start to shine is in their exclusive games because those developers don't have to worry about the limitations of one console or the other and they can concentrate on making the best game they can with their current knowledge.
As we approach the end of this console cycle, and if MS doesn't jump the gun again and releases the next xbox effectively giving the finger to all of their current supporters (like they did with the original xbox), we will really beging to see which of the two consoles really struggles as more amazing games come out.
Multiplatform games are never going to do so because it would be admiting that one console is better than the other so, we will keep seeing multiplatform games that are only marginaly better in one console than the other. Where consoles start to shine is in their exclusive games because those developers don't have to worry about the limitations of one console or the other and they can concentrate on making the best game they can with their current knowledge.
As we approach the end of this console cycle, and if MS doesn't jump the gun again and releases the next xbox effectively giving the finger to all of their current supporters (like they did with the original xbox), we will really beging to see which of the two consoles really struggles as more amazing games come out.
Sure thats possible but I don't think any developer will bother making something like that. As for no one using 100% of the consoles power the new Uncharted game is meant to use 100% of the PS3 but I doubt it will.
Yeah, exclusive games should continue to develop substantially. The problem is that multiplatform games and engines that have to handle multiple different systems can't be particularly great on any one of them. Because the PS3 has a very different development model than most others, it suffers a bit. Strategies that work well on the PC and 360 don't always fit well with the PS3's structure.
Games written specifically for the PS3 can play to the console's strengths, however, and people are still learning how best to exploit them. Look at how far the PS2's graphics came from launch to current games - and the PS2 was another oddball in the architecture department.
Even in the worst case, the improving understanding of how to program for the PS3 will allow it to keep pace graphically for longer, possibly even somewhat into the following generation.
Games written specifically for the PS3 can play to the console's strengths, however, and people are still learning how best to exploit them. Look at how far the PS2's graphics came from launch to current games - and the PS2 was another oddball in the architecture department.
Even in the worst case, the improving understanding of how to program for the PS3 will allow it to keep pace graphically for longer, possibly even somewhat into the following generation.
Since IBM developed the processor for both systems. Sony payed for the R&D as there one was first in the mix. Microsoft have gotten a cheaper chip with fewer cores granted but alot of power none the less.
Now a developer is lazy and doesnt want to have to do the same job twice, so in order to explain to people why the Sony one looks the same as the Xbox you will hear the answer that it is harder to develop for, when the true reason is that it would take more time to make an amazing looking game for the PS3 then downgrade for the XBOX.
While there is a learning curve for the PS3 the true reason is time and resouces, bang out the same game on as many platforms and keep costs down.
Now a developer is lazy and doesnt want to have to do the same job twice, so in order to explain to people why the Sony one looks the same as the Xbox you will hear the answer that it is harder to develop for, when the true reason is that it would take more time to make an amazing looking game for the PS3 then downgrade for the XBOX.
While there is a learning curve for the PS3 the true reason is time and resouces, bang out the same game on as many platforms and keep costs down.























