Today NVIDIA announced that its popular PhysX technology will be available to all registered Sony PlayStation 3 developers free of charge.

To quote: NVIDIA announced it has signed a tools and middleware license agreement with Sony that makes the binary version of the NVIDIA PhysX technology available to registered PS3 developers.

NVIDIA Corporation today announced that it has signed a tools and middleware license agreement for PLAYSTATION(R)3 (PS3(TM)) with Sony Computer Entertainment Inc (SCEI).

As a result, the binary version of the NVIDIA(R) PhysX(R) technology software development kit (SDK) is now available to registered PS3 developers for free download and use on the SCEI Developer Network.

The NVIDIA PhysX software development kit SDK consists of a full-featured API and robust physics engine, designed to give developers, animators, level designers, and artists unprecedented creative control over character and object physical interactions by allowing them to author and preview physics effects in real time.

The continued adoption of NVIDIA PhysX technology by the world's leading content developers is resulting in games that not only look as realistic as possible, but also provides gaming experiences where the world's literally come to life: environments become highly interactive with effects such as persistent debris, including shattered glass and weapons ammunition, trees that bend in the wind, and water that flows with body and force.

"NVIDIA is proud to support PLAYSTATION 3 as an approved middleware provider," said Tony Tamasi, senior vice president of content and technology at NVIDIA. "Games developed for the PLAYSTATION 3 using PhysX technology offer a more realistic and lifelike interaction between the games characters and other objects within the game. We look forward to the new games that will redefine reality for a new generation of gamers."

The PhysX technology source code SDKs for PS3 and all major gaming platforms are available for license directly from NVIDIA. For more information on licensing PhysX SDKs or NVIDIA PhysX technology, please visit: www.nvidia.com/physx.


NVIDIA Licenses PhysX SDK for Sony's PlayStation 3 Console

Posted 249 days ago      17 Comments      PermaLink


Comments

#1
By mihaiolimpiu on 36 weeks ago:
WOW, All I can say is WOW! PS3 including PhisX in all games?? This should be cool! Of course we won't see any improvement in this or even maybe next year but it should be a really cool upgrade!!!

PhysX allows A LOT MORE debris and ammo, and all kind of detail... I'm so excited about this!!
This kit being free, it should be no excuse for a developer NOT to use this!

#2
By Zoddi on 36 weeks ago:
that is really nice... it would be also nice if developers bring physx to older games too with a patch.

#3
By D3M0N2009 on 36 weeks ago:
Quote:
Originally Posted by Zoddi View Post
that is really nice... it would be also nice if developers bring physx to older games too with a patch.
All this will bring is software Physics, so it won't be as great as you think, and most games will probably not include it since it will take a toll on the graphics power of the PS3.

#4
By mihaiolimpiu on 36 weeks ago:
I never knew there is software PhysX... Sorry my mistake! I thought there was a hidden PhysX feature in the PS3.. but no go! :(~

If this is the case this is not such a big deal... :shame:

#5
By Brandhole272 on 36 weeks ago:
Quote:
Originally Posted by D3M0N2009 View Post
All this will bring is software Physics, so it won't be as great as you think, and most games will probably not include it since it will take a toll on the graphics power of the PS3.
Yeah, it does take up a lot of the Reality synthesizers processing power (unless they can somehow find a way to divert it to the CPU). But in either way, it will allow for more of the "blowy uppy" kind of stuff. Mostly I think this would be useful for the action/FPS type games.

#6
By Zoddi on 36 weeks ago:
Quote:
Originally Posted by Brandhole272 View Post
Yeah, it does take up a lot of the Reality synthesizers processing power (unless they can somehow find a way to divert it to the CPU). But in either way, it will allow for more of the "blowy uppy" kind of stuff. Mostly I think this would be useful for the action/FPS type games.
my thought was about get it working over cpu. graphics are the bottleneck here i know

#7
By mihaiolimpiu on 36 weeks ago:
I came back with some more info to share... I was really excited about this at first (because of all the wrong reasons) but now i'm still excited still!

First, let get something out: PhysX was available from the start on the Sony Console BUT NOT FREE!!! Developers had to choose between Havok or PhysX and both cost money to license.

Yeah PhysX is just a software library, but it will be run by the cell, unlikely the GPU (RSX is more of a 7 series GPU so it does not have that capability) and as you all know the Cell's CPU/SPU's great at working with small amounts of data!

If you remember there were some tests made by AGEIA (the developer of PhysX) that stated that PS3 had the power to run FULL Effects including Fluid Dynamics, but the XBox360 could not. This is not because the PS3 is more powerfull!!!! In some ways it is, in some ways it's not!
The different architecture is just working better for PhysX on the PS3 instead of Xbox 360. Only because Xbox is more PC like with it's 3 cores running at full speed the speed impact is greater instead of using specialised cores.

As a downside, all multiplatform titles will look the same as Xbox 360 is unlikely to use PhysX, only Sony exclusives should (and I believe they already) look a tad better!

Thank you for reading, I spent a lot of time trying to find out the truth behind this!

#8
By D3M0N2009 on 36 weeks ago:
Quote:
Originally Posted by mihaiolimpiu View Post
I came back with some more info to share... I was really excited about this at first (because of all the wrong reasons) but now i'm still excited still!

First, let get something out: PhysX was available from the start on the Sony Console BUT NOT FREE!!! Developers had to choose between Havok or PhysX and both cost money to license.

Yeah PhysX is just a software library, but it will be run by the cell, unlikely the GPU (RSX is more of a 7 series GPU so it does not have that capability) and as you all know the Cell's CPU/SPU's great at working with small amounts of data!

If you remember there were some tests made by AGEIA (the developer of PhysX) that stated that PS3 had the power to run FULL Effects including Fluid Dynamics, but the XBox360 could not. This is not because the PS3 is more powerfull!!!! In some ways it is, in some ways it's not!
The different architecture is just working better for PhysX on the PS3 instead of Xbox 360. Only because Xbox is more PC like with it's 3 cores running at full speed the speed impact is greater instead of using specialised cores.

As a downside, all multiplatform titles will look the same as Xbox 360 is unlikely to use PhysX, only Sony exclusives should (and I believe they already) look a tad better!

Thank you for reading, I spent a lot of time trying to find out the truth behind this!
If you want to see Software Physics in action look at Star Wars: The Force Unleashed, this uses three physics engines; Havok, Digital Molecular Matter by Pixelux Entertainment, and Euphoria by NaturalMotion, if you haven't played the game yet you will be blown away.

#9
By mihaiolimpiu on 36 weeks ago:
I know what PhysX is and Havok is an older alternative (I'm not saying it's not better than PhysX), Nvidia released the PhysX SDK for FREE for EVERY DEVELOPER who purchased a developer kit!

This means lowering the money that the developers have to pay ... all for free on a PS3... This is the news, THE FREE PART of it!

#10
By PSfan on 36 weeks ago:
I say Nvidia FTW! :banana2:

#11
By Starlight on 35 weeks ago:
They cannot go wrong with Nvidia, as PhysX is a great feature in pc games and will help nicely in ps3 games. :D

#12
By caipi on 35 weeks ago:
Sounds really nice for PS3 developers.. Thanks for the news!

#13
By sharks on 35 weeks ago:
wow. this is really GREAT news!

i thought killzone2 was already using it? Well, seems like killzone3 or all new games that use the PhysX engine should look better than otherwise. This is really very hard to imagine for killzone2. So... Guerilla really did all this without PhysX?! WOW!

And what if they optimize (which they surely will!) with PhysX?! :chill:

#14
By mihaiolimpiu on 35 weeks ago:
PhysX was available from day one people!!!! BUT NOT FREE! Just read all the comments and the initial post really, really slowly! I know I did the second time! :shhh:

#15
By naveenr on 35 weeks ago:
this is really a awesome news.. with ps3 cell power and physx calculating power this is the good news for devs...

see more games liike mirrors edge and so... more advanced!

#16
By final94 on 35 weeks ago:
Sorry, but i don`t see the opportunity of physx. Unfortunately, most of the games are multiplatform titles so most of the developers won`t give a damn... of a feature that only one of the system has. :shame:

#17
By Starlight on 35 weeks ago:
PhysX will make a nice difference as it will make the environment more interactive in the games. :tup4:



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