WOW, All I can say is WOW! PS3 including PhisX in all games?? This should be cool! Of course we won't see any improvement in this or even maybe next year but it should be a really cool upgrade!!!
PhysX allows A LOT MORE debris and ammo, and all kind of detail... I'm so excited about this!!
This kit being free, it should be no excuse for a developer NOT to use this!
PhysX allows A LOT MORE debris and ammo, and all kind of detail... I'm so excited about this!!
This kit being free, it should be no excuse for a developer NOT to use this!
that is really nice... it would be also nice if developers bring physx to older games too with a patch.
All this will bring is software Physics, so it won't be as great as you think, and most games will probably not include it since it will take a toll on the graphics power of the PS3.
I never knew there is software PhysX... Sorry my mistake! I thought there was a hidden PhysX feature in the PS3.. but no go! :(~
If this is the case this is not such a big deal... :shame:
If this is the case this is not such a big deal... :shame:
Yeah, it does take up a lot of the Reality synthesizers processing power (unless they can somehow find a way to divert it to the CPU). But in either way, it will allow for more of the "blowy uppy" kind of stuff. Mostly I think this would be useful for the action/FPS type games.
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Yeah, it does take up a lot of the Reality synthesizers processing power (unless they can somehow find a way to divert it to the CPU). But in either way, it will allow for more of the "blowy uppy" kind of stuff. Mostly I think this would be useful for the action/FPS type games.
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I came back with some more info to share... I was really excited about this at first (because of all the wrong reasons) but now i'm still excited still!
First, let get something out: PhysX was available from the start on the Sony Console BUT NOT FREE!!! Developers had to choose between Havok or PhysX and both cost money to license.
Yeah PhysX is just a software library, but it will be run by the cell, unlikely the GPU (RSX is more of a 7 series GPU so it does not have that capability) and as you all know the Cell's CPU/SPU's great at working with small amounts of data!
If you remember there were some tests made by AGEIA (the developer of PhysX) that stated that PS3 had the power to run FULL Effects including Fluid Dynamics, but the XBox360 could not. This is not because the PS3 is more powerfull!!!! In some ways it is, in some ways it's not!
The different architecture is just working better for PhysX on the PS3 instead of Xbox 360. Only because Xbox is more PC like with it's 3 cores running at full speed the speed impact is greater instead of using specialised cores.
As a downside, all multiplatform titles will look the same as Xbox 360 is unlikely to use PhysX, only Sony exclusives should (and I believe they already) look a tad better!
Thank you for reading, I spent a lot of time trying to find out the truth behind this!
First, let get something out: PhysX was available from the start on the Sony Console BUT NOT FREE!!! Developers had to choose between Havok or PhysX and both cost money to license.
Yeah PhysX is just a software library, but it will be run by the cell, unlikely the GPU (RSX is more of a 7 series GPU so it does not have that capability) and as you all know the Cell's CPU/SPU's great at working with small amounts of data!
If you remember there were some tests made by AGEIA (the developer of PhysX) that stated that PS3 had the power to run FULL Effects including Fluid Dynamics, but the XBox360 could not. This is not because the PS3 is more powerfull!!!! In some ways it is, in some ways it's not!
The different architecture is just working better for PhysX on the PS3 instead of Xbox 360. Only because Xbox is more PC like with it's 3 cores running at full speed the speed impact is greater instead of using specialised cores.
As a downside, all multiplatform titles will look the same as Xbox 360 is unlikely to use PhysX, only Sony exclusives should (and I believe they already) look a tad better!
Thank you for reading, I spent a lot of time trying to find out the truth behind this!
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I came back with some more info to share... I was really excited about this at first (because of all the wrong reasons) but now i'm still excited still!
First, let get something out: PhysX was available from the start on the Sony Console BUT NOT FREE!!! Developers had to choose between Havok or PhysX and both cost money to license. Yeah PhysX is just a software library, but it will be run by the cell, unlikely the GPU (RSX is more of a 7 series GPU so it does not have that capability) and as you all know the Cell's CPU/SPU's great at working with small amounts of data! If you remember there were some tests made by AGEIA (the developer of PhysX) that stated that PS3 had the power to run FULL Effects including Fluid Dynamics, but the XBox360 could not. This is not because the PS3 is more powerfull!!!! In some ways it is, in some ways it's not! The different architecture is just working better for PhysX on the PS3 instead of Xbox 360. Only because Xbox is more PC like with it's 3 cores running at full speed the speed impact is greater instead of using specialised cores. As a downside, all multiplatform titles will look the same as Xbox 360 is unlikely to use PhysX, only Sony exclusives should (and I believe they already) look a tad better! Thank you for reading, I spent a lot of time trying to find out the truth behind this! |
I know what PhysX is and Havok is an older alternative (I'm not saying it's not better than PhysX), Nvidia released the PhysX SDK for FREE for EVERY DEVELOPER who purchased a developer kit!
This means lowering the money that the developers have to pay ... all for free on a PS3... This is the news, THE FREE PART of it!
This means lowering the money that the developers have to pay ... all for free on a PS3... This is the news, THE FREE PART of it!
I say Nvidia FTW! :banana2:
They cannot go wrong with Nvidia, as PhysX is a great feature in pc games and will help nicely in ps3 games. :D
Sounds really nice for PS3 developers.. Thanks for the news!
wow. this is really GREAT news!
i thought killzone2 was already using it? Well, seems like killzone3 or all new games that use the PhysX engine should look better than otherwise. This is really very hard to imagine for killzone2. So... Guerilla really did all this without PhysX?! WOW!
And what if they optimize (which they surely will!) with PhysX?! :chill:
i thought killzone2 was already using it? Well, seems like killzone3 or all new games that use the PhysX engine should look better than otherwise. This is really very hard to imagine for killzone2. So... Guerilla really did all this without PhysX?! WOW!
And what if they optimize (which they surely will!) with PhysX?! :chill:
PhysX was available from day one people!!!! BUT NOT FREE! Just read all the comments and the initial post really, really slowly! I know I did the second time! :shhh:
this is really a awesome news.. with ps3 cell power and physx calculating power this is the good news for devs...
see more games liike mirrors edge and so... more advanced!
see more games liike mirrors edge and so... more advanced!
Sorry, but i don`t see the opportunity of physx. Unfortunately, most of the games are multiplatform titles so most of the developers won`t give a damn... of a feature that only one of the system has. :shame:
PhysX will make a nice difference as it will make the environment more interactive in the games. :tup4:























