PS3 NAND Extractor Update & More!
It includes BETA support for the 40gb PlayStation 3 flash, however, we are still working out a few major bugs prior to a public release.
As mentioned above, extraction now dumps the files, plus additional data including the IDL section. It extracts the MAC Address, and also dumps the asecure loader section. More on this soon..
In other news, we are waiting for the InFeCtuS Team to update their program to support the new Samsung Flash revision, so we can experiment more with our recently discovered PS3 downgrading technique. Until then, not much new to report on this area yet.
Finally, we have been successful with running PS3 Retail game back-ups on a PS3 Test from both Internal and USB HDD (along with DVD). Unlike PS2 and PS1 development systems, a PS3 Test won't play a 1:1 copy/scene release.
It only plays development copies, so the executables (EBOOT.BIN) had to be decrypted and rebuilt for them to load. However, as mentioned previously, the executables also had to be patched to eliminate some disc checks.
VERY cool being able to run PS3 Retail Games via HDD though, and now we can tinker with game data to find a potential flaw in how a game handles included files!






Comments
Great news and development! Wow, it's nice to see how the scene is doing. Keep it up guys! ;)
Nice news indeed! keep it up!
cjpc - tell me one thing.
Did you bypass the 4 gig limitation that dreaded us (iso loader)or were you able to copy the whole content of bd ito the disk like xbox1 hdd loaders?
goo job, next thing is to put up a nice lit, clear video to prove your claims. ;)
yeah i'm sorry PS3News, i'm not that good in english ;)
In the newsitem it says: we are still working out a few major bugs prior to a public release.
I meant if you publish a public release ;) without these bugs
Didn't understood this aswell: Mainman's app is for the PC, the PS3 downgrader is still a WIP only,
I'm sorry, i am a noob when it comes to this. I always follow the news items and try to understand them ;)
Ok thanks your fast comments
For what its worth, the NAND extractor will also run on a MAC as long as you recompile for it.
Furthermore yes a video would do what specifically ? If enough people want a video we will make one, but we all know how many label videos bogus. How many "unsigned code" and "iso loader" videos have there been in the past year? Too many, and that hurts the real developments.
The video would show a Dis/Internal HDD/USB HDD being plugged into a DEV PS3, PS3 boots up, goes to GAME, hits the game, and it starts = big whoop!
The main task that was accomplished was that we were able to fully decrypt retail files down to the ELF's, we can debug and analyze them looking for flaws. As a side note its a plus it runs on our Debug as well. For what its worth retail backups DO NOT run on a test natively.
In regards to a file limit, as was said, we are using the files themselves (from PS3 HDD), so there is no "ISO" image so to say, it mimics the layout of a Disc game for the most part (game files, data icons, PARAM.SFO, USRDIR, EBOOT.BIN etc..)
A 1:1 copy of a retail game / scene release (even devoid of disk based encryption) does not run because the FLAG in the self header of the EBOOT.BIN tells the PS3 to decrypt. The issue is the PS3 fails to even run the file without it being on a PRESSED BD-Rom. When the flag is changed, the file does not get properly decrypted.
SO...
The retail games need to be stripped of the disk layer of encryption, ran, memory dumped (as in then fully decrypted), properly reconstructed, checks removed via patching, and then remastered to run on a development box. Its not an easy process! Any other way will not work, it HAS to be done that way, short of using a pressing machine (and even then, the whole disk would have to be reversed etc!)
Thats a bit more technical than the news post, but hopefully that answered some of your questions!
CJPC - Thanks for explaining it in easy terms for me. ;)
Hi guys - good to see you're still working on stuff.
Quick question for CJPC (Although i think i know the answer).
Given that you've managed to run this from the HDD, can you burn your decrypted files to DVD / BR to be run from there (given that you've stripped off both layers of encryption) ?
Not that this really benifits anyone, just wondering if it worked.
(I'm guessing that it wont because of the way BR disks are pressed?!?)
Thought i'd ask, been a while since i posted anything about anything!
Seemed as worthy a news post as any ;)
p.s. been laughing at 'POC' videos a bit recently, can't help myself ;) ;)
Yeah those videos are a riot, but umm Yes we can run from any media. HDD, USB HDD, DVD/BD-R etc! Provided they are decrypted and run on the test.
cjpc - one more question if you don't mind.
will it be possible to do this without any hardware modification?
or is it too early to tell?
it sounds pretty good so far.
I have high hopes of this one ^__^ b
Seems like you guys are getting closer to getting backups to run from the PS3. Well done.
In regards to hardware, we just dont know yet. If we can find a software bug that can run our own code, then hardware most likely wont be needed. On the other hand, we may need hardware to "make" our hole!
ETA on v0.4 public release date?
Patiently waiting.