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PS3 Remote Play Reverse-Engineered, Portable API Coming Soon


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301w ago - Prepare yourself for complete and utter devastation - presenting a Dashhacks exclusive, from our very own talented Dashhacker - PS3 Remote Play: successfully reverse engineered, authentication system broken, and a portable API on the way.

What does this mean? Well for starters you'll soon be accessing your PS3 from just about anywhere - your PC, your iPhone, your whatchamacallit, and whatever other Internet-enabled device.

Stay tuned, for real.



Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter, Facebook and drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene and PlayStation 4 scene updates and fresh homebrew PS3 Downloads. Enjoy!

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#20 - PS3 News - 299w ago
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A Mac version is now available, with a Windows one coming next week. Continue discussion here: [Register or Login to view links]

#19 - PS3 News - 299w ago
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He posted another update today I see, sounds promising if it comes this week eh?
The weekend wasn't as productive as I had hoped. With the awesome weather, I spent more time drinking beer in the sun than hacking on ORP. However, I was able to knock off one more thing from the TODO list. I just finished a very simple GUI front-end for the player. You can see two screen-shots below.

There is only one more thing left to do before I can release a BETA, and that's build ORP for Mac OSX and Windows. There will not be a static Linux binary, simply because it's a pain in the ass. However, Linux users can always compile their own binary from source when released.

As far as an ETA goes... I'm aiming for the end of the week. Fingers crossed, you may have something to play with by Friday. Depending on how the builds go!

COMPLETE:
- PSP homebrew application written to extract Remote Play keys.
- Authentication reverse-engineered and implemented in API.
- Audio and video stream decryption implemented in API.
- Audio decoding (AAC using libfaad2) implemented in API.
- Video decoding (H.264 ES libavcodec) implemented in API.
- Event system implemented, keyboard support working.
- Design simple GUI to manage and launch configuration profiles.

TODO:
- BETA release binary builds for Mac OSX, and Windows.
- Add proper audio+video synchronization (added a quick hack for now).
- Clean-up and document API.
- Release source code.

#18 - r3pek - 299w ago
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Yeah, it would be stupid, but possible. We won't get to homebrew if we don't try everything we can. Probably, we won't get nothing that can get us homebrew, possibly not even remote play, but hey, trying doesn't hurt

#17 - RexVF5 - 299w ago
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Quote Originally Posted by r3pek View Post
Well, they don't need to reside in the psp. (I don't know what i'm talking about) If the authentication is based on assimetric keys, psp only have the public one. so the private still remains on the ps3....


What I meant was it would be stupid on their part to use any key twice (for signing/verifying binaries for example). Especially if you can access it easily in a device such as PSP. Even more so when public key serves the purpose of decrypting signed binaries (see [Register or Login to view links]) - that would allow you to see (and disassemble and analyze and ...) PS3 binaries...

#16 - r3pek - 299w ago
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It would by highly stupid on Sony's part to use the same keys for different parts of the system - especially if these also need to reside in PSP which was completely hacked and understood long time ago (and Sony knows it).

Well, they don't need to reside in the psp. (I don't know what i'm talking about) If the authentication is based on assimetric keys, psp only have the public one. so the private still remains on the ps3....

#15 - RexVF5 - 299w ago
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Quote Originally Posted by r3pek View Post
I also don't see what's the use with this, but hey, it's cool anyhow
On the other hand, keys and algos that are fund can be used to test another part of the ps3. Image that they use something similar to sign .pkg, or encrypt the HDD. Only time will tell really but, at least is something...


It would by highly stupid on Sony's part to use the same keys for different parts of the system - especially if these also need to reside in PSP which was completely hacked and understood long time ago (and Sony knows it).

Quote Originally Posted by Kimd41 View Post
Woah that's awesome, another step to homebrew.


Actually this has nothing to do with enabling homebrew on PS3 (at least directly). It would allow you to display PS3's output (both audio and video) on any device besides PSP (like notebooks, PCs, etc.) and also control PS3 by the means of these devices' mice, keyboards, joysticks, pads, etc...

#14 - Kimd41 - 299w ago
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Woah that's awesome, another step to homebrew.

#13 - r3pek - 299w ago
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I also don't see what's the use with this, but hey, it's cool anyhow
On the other hand, keys and algos that are fund can be used to test another part of the ps3. Image that they use something similar to sign .pkg, or encrypt the HDD. Only time will tell really but, at least is something...

#12 - PS3 News - 300w ago
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I haven't had time to follow this much, but tonight noticed Dashhacker has made a STICKY thread on PS3-Hacks with the following updates thus far:

Created a new topic regarding Remote Play Reverse Engineering. Progress is moving faster than I originally estimated. This is where I'm at:

COMPLETE:
- PSP homebrew application written to extract Remote Play keys.
- Authentication reverse-engineered and implemented in API.
- Audio and video stream decryption implemented in API.

TODO:
- Audio decoding (AAC using libfaad2) tested and working, to be implemented in API.
- Video decoding (AVC using libavcodec, or ???) to be looked at after audio decoder implementation.
- Event system to be implemented to send keyboard/mouse/joypad events to PS3.
- Release binary builds for Linux, Mac OSX, and Windows.
- Clean-up and document API.
- Release source code.

...and just a little teaser for those who know what they're looking at:

[Register or Login to view code]


You will be able to control your PS3 from your laptop using any input device your laptop recognizes, including a Sony SIXAXIS/DS3 or an Xbox 360 controller. These are just USB (or bluetooth) controllers that appear to libSDL as joystick devices. I will create a proper "map" file for the SIXAXIS however, so the right button press results in the correct translation on the PS3.

Another update, as of 6:30AM EST:

- Video decoding (AVC using libavcodec, or ???) to be looked at after audio decoder implementation.

Changed to:

- Video decoding (H.264 ES libavcodec) tested and working, to be implemented in API.

Another day, another update.

Completed audio and video decoding. Audio can/will run a little ahead of the video... this is a fairly complicated topic from what I read, though easy enough to correct. I've added a quick hack where audio frames are held back if the video stream lags behind. This keeps the audio in sync but of course causes slight audio skips every now and then. I'm not going to spend too much time working on synchronization as it's a lower priority compared to completing the rest of the API for release.

Working on the input event thread now. Once this is done, we'll have a feature-complete implementation!

COMPLETE:
- PSP homebrew application written to extract Remote Play keys.
- Authentication reverse-engineered and implemented in API.
- Audio and video stream decryption implemented in API.
- Audio decoding (AAC using libfaad2) implemented in API.
- Video decoding (H.264 ES libavcodec) implemented in API.

TODO:
- Event system to be implemented to send keyboard/mouse/joypad events to PS3.
- BETA release binary builds for Linux, Mac OSX, and Windows.
- Add proper audio+video synchronization (added a quick hack for now).
- Clean-up and document API.
- Release source code.

Significantly improved audio+video synchronization today! It's still not "pro", but I'm much happier with it. Implemented an event system with bindings similar to what you're familiar with when using a USB keyboard connected to a PS3. Joystick support will follow after the initial BETA release.

Tomorrow I'll start a simple GUI to manage remote play profiles. This front-end will also launch sessions... a little more user-friendly than doing this stuff on the command-line. If all goes well, I'm hoping to have binaries for release by next week, depending on how multi-platform compilation goes.

COMPLETE:
- PSP homebrew application written to extract Remote Play keys.
- Authentication reverse-engineered and implemented in API.
- Audio and video stream decryption implemented in API.
- Audio decoding (AAC using libfaad2) implemented in API.
- Video decoding (H.264 ES libavcodec) implemented in API.
- Event system implemented, keyboard support working.

TODO:
- Design simple GUI to manage and launch configuration profiles.
- BETA release binary builds for Linux, Mac OSX, and Windows.
- Add proper audio+video synchronization (added a quick hack for now).
- Clean-up and document API.
- Release source code.

Then this was posted in attempt to debunk it:
Hello everyone!

Well some truth is to be known about the current statements about the Rumors that dashhacker has reversed the PSP remote play functions. Well all good and dandy but there is some news to be said about it.

Back when I was working on E-Premo I did alot of research in the dumps of the ram. And there are a few things that the PSP and the ps3 needed to get to connect.

ps3_name
ps3_mac
ps3_keytype

Anyways. They got this with 2 little pluggins from the PSP itself.

flash0:/vsh/resource/npsignin_plugin.rco
flash0:/vsh/module/npsignin_plugin.prx

Reversing those can also get you some basic information, and thats most likely what he did and tried to make a big hype about it.

Being the fact they have now upgraded the remote play a bit it may be a bit more advanced. They use 3 different keys based off the base64 algorythm *spelling*. Anyways it has to do with alot of signin and auth over an http network as the PS3 acts like a server on port 9293. And it runs off multiple information off the flash and relates it as Native: . It also works with certs, and UID (uniqueId).

There were also some sha keys as well and I never got to the point of figuring out where they came to use, but I'm sure they pull a point in authorizing everything.

Anyways, to basicly emulate the remote play you would have to fully emulate the PSP and use the stock remote play function as creating your own remote play will not correctly or even allow you to connect with the PS3.

Thanks. Kid101skater

As always, only time will tell if this is real or not.. but does anyone care? There hasn't been much response to this thread since..

I found this comment QTF myself, as do a few on IRC who agree with it:
and this lets you do what? know that your ps3 is wasting electricity when your out the house.. wooo - BORING

#11 - ironpad - 300w ago
ironpad's Avatar
DON'T BE FOOLED! Ps3 and psp remote play is not reversed, there is no evidence or proof stating that it has been reversed by the so called dev.

I spent a long time working on the premo auth for ps3 and psp remote connectivity and the psp basicly is synced with your email address and psp's identification numbers, as well as some encryptions to a server to connect with your ps3. Ps3 is a native server that once the two have authorized a preferred private connection it will stream data from native:/ (native being the ps3.) the authorization codes with a total of 3 are very complicated and will mess up a server connection if altered.

Just saying that the dev most likely taken the work we have previously done, and got stuck on because it would not go further than freezing the connection, even with all the information gathered from the dumps and connection information.

So either proof or it 100% fake because i know how that system is ran with the connection and there was no available way to reauthenticate all the information to allow access.

 

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