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PS3 Remote Play Reverse-Engineered, Portable API Coming Soon


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295w ago - Prepare yourself for complete and utter devastation - presenting a Dashhacks exclusive, from our very own talented Dashhacker - PS3 Remote Play: successfully reverse engineered, authentication system broken, and a portable API on the way.

What does this mean? Well for starters you'll soon be accessing your PS3 from just about anywhere - your PC, your iPhone, your whatchamacallit, and whatever other Internet-enabled device.

Stay tuned, for real.



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#20 - PS3 News - 293w ago
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A Mac version is now available, with a Windows one coming next week. Continue discussion here: [Register or Login to view links]

#19 - PS3 News - 293w ago
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He posted another update today I see, sounds promising if it comes this week eh?
The weekend wasn't as productive as I had hoped. With the awesome weather, I spent more time drinking beer in the sun than hacking on ORP. However, I was able to knock off one more thing from the TODO list. I just finished a very simple GUI front-end for the player. You can see two screen-shots below.

There is only one more thing left to do before I can release a BETA, and that's build ORP for Mac OSX and Windows. There will not be a static Linux binary, simply because it's a pain in the ass. However, Linux users can always compile their own binary from source when released.

As far as an ETA goes... I'm aiming for the end of the week. Fingers crossed, you may have something to play with by Friday. Depending on how the builds go!

COMPLETE:
- PSP homebrew application written to extract Remote Play keys.
- Authentication reverse-engineered and implemented in API.
- Audio and video stream decryption implemented in API.
- Audio decoding (AAC using libfaad2) implemented in API.
- Video decoding (H.264 ES libavcodec) implemented in API.
- Event system implemented, keyboard support working.
- Design simple GUI to manage and launch configuration profiles.

TODO:
- BETA release binary builds for Mac OSX, and Windows.
- Add proper audio+video synchronization (added a quick hack for now).
- Clean-up and document API.
- Release source code.

#18 - r3pek - 294w ago
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Yeah, it would be stupid, but possible. We won't get to homebrew if we don't try everything we can. Probably, we won't get nothing that can get us homebrew, possibly not even remote play, but hey, trying doesn't hurt

#17 - RexVF5 - 294w ago
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Quote Originally Posted by r3pek View Post
Well, they don't need to reside in the psp. (I don't know what i'm talking about) If the authentication is based on assimetric keys, psp only have the public one. so the private still remains on the ps3....


What I meant was it would be stupid on their part to use any key twice (for signing/verifying binaries for example). Especially if you can access it easily in a device such as PSP. Even more so when public key serves the purpose of decrypting signed binaries (see [Register or Login to view links]) - that would allow you to see (and disassemble and analyze and ...) PS3 binaries...

#16 - r3pek - 294w ago
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It would by highly stupid on Sony's part to use the same keys for different parts of the system - especially if these also need to reside in PSP which was completely hacked and understood long time ago (and Sony knows it).

Well, they don't need to reside in the psp. (I don't know what i'm talking about) If the authentication is based on assimetric keys, psp only have the public one. so the private still remains on the ps3....

 

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