145w ago - Today
PuppetMaster reports that
drk||Raziel has just
announced he is working on porting NullDC and PCSX2 to Sony's PS3 entertainment system.
For those unaware, NullDC is a DreamCast emulator and PCSX2 is a PS2 emulator, with the official news update below, to quote:
"Well, sometimes you just can't get free from your projects as easily as you want to. So, seeing as there wasn't much interest in nulldc's source I started to work at it again ! (And yes, of course it will remain open source).
So, I'm officially again working on nullDC! There's a bank of ideas on the wiki on what I plan to do. We're also planning to get the project side back up and stuff.
Leaving that aside, I'd also like to ask for donations. The project hasn't really asked for donations so far (except specific cases, like the Pandora port that required hardware to be brought). As I'm running quite low on money I'll open up donations for the project.
Donated money will be used for: Getting a ps3, porting/working on nullDC/pcsx2 for ps3, getting a jtag'd xbox to port stuff to it, and finally to pay for server/misc hardware fees."
Would it be possible for the emulator to address framerate issues such as those present in Shadow of the Colossus?
Once it's ported and optimized for the architecture, I can't see why it wouldn't. I've tested builds on my old Core2 at 300%+ speeds.
[QUOTE=imtoodvs]the most amazing port, if possible, would be Dolphin. what would trully make it the ultimate ps3 app, is support for the move.
i still own a dreamcast, and i have a 60gb ps3, so the ports are great, but of no use to me.[/QUOTE]
Once you've seen Dreamcast and PS2 in high res, you may change your mind. I've shown this comparision before, but have a look at the screenshots I've attached to get an idea of the quality of improvement.
[QUOTE=drLipton]Will we be able to emulate the ps2 and dc and be able to get full speed out of it on a ps3? I'm not really sure about that...
I will be happy if we can play n64 at full speed
The PS3 is more powerful than you may think, and thanks to new caching techniques being implemented on our emulatior, the memory requirement is considerably lower than it used to be.
[QUOTE=manolis13]pcsx2 might be difficult, because there is no chip in newer ps3 revisions..[/QUOTE]
Even if these chip(s) were available, we wouldn't use them. Our emulator is much better as pure software than Sony's ever was when it was using original hardware (not to mention that you don't get true HD resolutions using the GS hardware).