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PSL1GHT: Open-Source PS3 Homebrew SDK is Born


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196w ago - Update: jonlimle has now released a PSL1GHT OpenGL 3D Robot PS3 Demo and a PSL1GHT OpenGL 3D Roller Coaster Demo with videos below.

Just over a month ago an open-source PlayStation 3 Toolchain was announced, and today AerialX tweeted (linked above) news that he has started an open-source PS3 SDK named PSL1GHT for homebrew developers along with sharing a Kammy PSL1GHT Port.

Kammy is a system for loading patches to lv2 (PlayStation 3's Game OS) from a user application, using PSGroove or any other implementation of the exploit that adds the peek/poke syscalls.

This news comes not long after the recent PS3 SDK 1.92 and PS3 SDK 3.41 Sony leaks, and below are some further details from the ReadMe file, as follows:

PSL1GHT is a lightweight PlayStation 3 homebrew SDK, provided as a temporary way to compile user apps to run from the XMB using the open-source PS3 toolchains available.

Environment

A GCC toolchain that supports the PowerPC 64bit architecture is required to build PSL1GHT and its samples. This (http://www.bsc.es/plantillaH.php?cat_id=579) is the only toolchain that I test with and can guarantee support for. PS3Chain (http://github.com/HACKERCHANNEL/ps3chain) probably works just as well, as should marcan's AsbestOS (http://git.marcansoft.com/?p=asbestos.git) toolchain. Some toolchains will probably already use newlib, and will make the included newlib unnecessary.

Building

Run make install in the psl1ght directory to build it all, and make sure to set the environment variable $PSL1GHT to the folder where you wish to install it to, for example...

cd /path/to/psl1ght.git
export PSL1GHT=/path/to/psl1ght.git/build
make
make install

... for a local build of it. Ensure that $PSL1GHT is set when you are building any of the examples or other apps that use PSL1GHT.

Status

At the moment, PSL1GHT has basic libc support, with stdout debugging, file access, etc. You can call lv2 syscalls and do some fun stuff with that, but it doesn't link to PS3 dynamic libraries yet which is where all the exciting functionality comes in. Also, a make_fself equivalent is still missing.

In related news, phirenz has made available a PSL1GHT Cairo Animation Test .PKG File with source code along with a video below!

Finally, Darkmath has [Register or Login to view links] a Mandelbrot PSL1GHT Homebrew/Graphics PS3 Demo with a video preview also below.























Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 10 Comments - Go to Forum Thread »

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PS3 News's Avatar
#10 - PS3 News - 189w ago
Here is a PS3 console emulation; terminal, windowing, etc. demo video from c0de90e7.




PS3 News's Avatar
#9 - PS3 News - 196w ago
AerialX has released a Kammy PSL1GHT port, which I will add to the first post now.
Kammy is a system for loading patches to lv2 (PlayStation 3's Game OS) from a user application, using PSGroove or any other implementation of the exploit that adds the peek/poke syscalls.

solrac1974's Avatar
#8 - solrac1974 - 196w ago
Good news, it's a matter of time to have a good and fully functional free SDK for PS3, then we can spread the homebrew stuff without being hunted by $ony beasts... I mean, lawyers!

Bishoff's Avatar
#7 - Bishoff - 196w ago
All you have to do is read mate... a quick search for sdk will tell you what is and what it does in 10 seconds.

tvfan2010's Avatar
#6 - tvfan2010 - 196w ago
Thank you guys on PS3NEWS, i have benn following you since 2 years i really like the page.

Now that the scene is getting bigger i you are my source of info, however i wish that at the end of your articles (scene ones) you write a little summary about what are the new things on the scene for.. because not all of us now about programming and the language can be a little confusing.

Thank You so much !

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