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Open Source PS3 Toolchain Development Begins

Category: PS3 Hacks & JailBreak  By: RexVF5 - (github.com)
Tags: open source ps3 toolchain playstation 3 toolchain ps3sdk ps3 sdk ps3 development

140w ago - The first version of an open source toolchain for PS3 is available today courtesy of ooPo, meaning a possibility to create PlayStation 3 hombrew without requiring the Sony SDK.

Download: Open Source PS3 Toolchain

From the included ReadMe file:

What does this do?

This program will automatically build and install a compiler and other tools used in the creation of homebrew software for the Sony PlayStation 3 videogame system.

How do I use it?

1) Set up your environment by installing the following software:

autoconf, automake, bison, flex, gcc, make, makeinfo, patch, subversion, wget

2) Add the following to your login script:

export PS3DEV=/usr/local/ps3dev
export PATH=$PATH:$PS3DEV/bin
export PATH=$PATH:$PS3DEV/ppu/bin
export PATH=$PATH:$PS3DEV/spu/bin

3) Run the toolchain script:

./toolchain.sh

Where do I go from here?

Visit the following sites to learn more:

http://www.ps2dev.org
http://forums.ps2dev.org



Stay tuned for more PS3 Hacks and PS3 CFW news, follow us on Twitter and be sure to drop by the PS3 Hacks and PS3 Custom Firmware Forums for the latest PlayStation 3 scene updates and homebrew releases!

Comments 37 Comments - Go to Forum Thread »

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sapperlott's Avatar
#37 - sapperlott - 139w ago
Reply
Originally Posted by pragmadev View Post
Quote I do confirm that it works, although, I wonder if it would be possible to get a debugger working PROPERLY...
Right now it's hard enough to get the toolchain into a state where it outputs working Lv-2 binaries. Getting GDB remote debugging working is a completely different matter.

pragmadev's Avatar
#36 - pragmadev - 139w ago
Reply
I do confirm that it works, although, I wonder if it would be possible to get a debugger working PROPERLY...

sapperlott's Avatar
#35 - sapperlott - 140w ago
Reply
Originally Posted by ztripez View Post
Quote Perhaps even later start sketching on a PS3 Hombrew Plugin for eclipse.

Take a look here: http://www.alphaworks.ibm.com/tech/cellide

ztripez's Avatar
#34 - ztripez - 140w ago
Reply
If i just can get the toolchain to work (using ubuntu 10.04) i'll start looking on to make an ecplise build enviroment.

Perhaps even later start sketching on a PS3 Hombrew Plugin for eclipse.

sapperlott's Avatar
#33 - sapperlott - 140w ago
Reply
This doesn't look like it's meant to build CellOS Lv-2 executables. Lv-2 uses a different ABI (binary format elf64-powerpc-celloslv2) than the standard PPC64 ABI. I don't see any patches addressing that in the git repo.

If there are any capable toolchain hackers out there wanting to create an open Lv-2 toolchain, take a look at the ABI changes documented in PS3_SDKDoc_e.chm (which was leaked a few days ago) in section "OS Low-level Specifications".

You can compare it to this to find the differences from the standard PPC64 ABI (binary format elf64-powerpc) that the upstream toolchain implements: http://refspecs.linuxfoundation.org/ELF/ppc64/

Once we got the toolchain we can worry about the rest (like Lv-2 using the Dinkumware libc / libstdc++ which isn't available for free)

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