I think that this concept is a very good idea. Its a refreshing new thing for the 1st person shooter genre. I hope I get a silent assassin rating or callsign like in hitman... lol. :D
Its a good idea, but it won't really matter. The only part I see it helping in is identifying who called in the what so you know if it was your team, or if you better get the hell out of there fast. I haven't played MW, but I know that in WaW it can sometimes be a pain, not knowing what team called in the artillery, and whether its safe to run through it or not (Usually happens if you are watching killcam when A.strike called in and same with dogs).
Anyways, I preordered the game last week, and now I can't wait for it to come out. Really looking forward to this and ACII.
P.S. Also modern warfare 24/7 (its a website modernwarfare247.com, i think, but not sure google search it) is a great site with videos and plenty of other info as well.
Anyways, I preordered the game last week, and now I can't wait for it to come out. Really looking forward to this and ACII.
P.S. Also modern warfare 24/7 (its a website modernwarfare247.com, i think, but not sure google search it) is a great site with videos and plenty of other info as well.
I believe they added call signs to simply make players have a feel of accomplishment, it also may increase replay value. Aside from that, I believe that MW2 should make up for the slack (mostly the story) of CoDMW. The multiplayer trailer seemed really cool. I can see that the graphics are being enhanced and look better even though they are not fully finished polishing the game.
I played better First-person shooters yet MW is still able to hold my attention and still remains a good buy. So lets just hope Infinity Ward steps up to the plate & delivers another great quality FPS.
I played better First-person shooters yet MW is still able to hold my attention and still remains a good buy. So lets just hope Infinity Ward steps up to the plate & delivers another great quality FPS.






















