1d ago - Codemasters Community Manager Ben Walke has officially unveiled Grid 2 Mono Edition today, which he touts as the ultimate collector's item for fans.
To quote: Hi everyone, It's great to be back here again and this time I've got some exciting news about a one-of-a-kind GRID 2 special edition, exclusive to PlayStation fans.
We reckon it's the most exclusive special edition that's ever been created, and most expensive. That said, it does deliver the ultimate racing experience for a gamer.
Ladies and gentlemen, let me introduce the GRID 2 Mono Edition, which includes, for one lucky gamer, the following:
• A copy of GRID 2 for PlayStation 3 including bespoke artwork
• An actual 170 mph BAC Mono supercar in exclusive GRID 2 livery
• A day at the BAC factory, including a factory tour and time spent with technicians to customise the BAC Mono for size and specifications
• A GRID 2: Mono Edition-branded Bell Racing helmet, Race suit, boots and gloves, all made to measure in BAC Mono and GRID 2 branding
• A PlayStation 3
• Did we say AN ACTUAL BAC Mono supercar? Yeah, one of them.
1d ago - Roll7 Creative Director John Ribbins announced today that the ice-cool skate 'em up OlliOlli video game kickflips onto PS Vita later this year.
Below are the details, to quote: Hello. I'm John. I'm the game designer at Roll7! We started in 2008, when I teamed up with two entrepreneurs Simon and Tom. The company's initial mission was to try and combine Simon and Tom's passion for training disengaged youth in video game design, with my love of making games.
The dream from day one was to make our own games, but as a business it seemed impossible to make it work, so for the next four years we worked for various clients, making everything from websites, to apps, to games controlled by your brain.
In the meantime I spent countless hours in the evenings making the games we really wanted to make, while Simon and Tom looked for viable ways to transition from an agency to an actual game developer.
By early 2012 we'd scraped enough cash together to take some time off from client work and we set about making a game for iOS called Gets to the Exit.
We got some nice reviews (an 8/10 in Edge), but not everyone liked it (Slide to Play):
2d ago - Thekla Incorporated President Jonathan Blow shared some video footage today which include conversations with the creators of upcoming title The Witness on the PlayStation 4 / PS4 video game console.
To quote: It's been a few months since our last post, so I think it's a nice time to let people know how the game is coming along.
If you haven't heard about The Witness, it is a game about exploration and puzzle-solving in an open world. Here's our trailer:
The open-world aspect of the design is important; it means you have freedom in terms of where you go and what puzzles you choose to approach right now. At any time you can just stop what you're doing, turn around and go somewhere else, and the game world has plenty of new things to show you.
It's interesting to try and design a puzzle game this way. Puzzle games are usually linear, because the designers want to make sure you have solved a puzzle before going on to a more difficult one.
But in The Witness we have a broader idea about what makes puzzles interesting, and this lets us be versatile in designing the flow of gameplay. We build systems of puzzles...
What we bring to you today is a fresh look into the CO-OP experience. This time we're really going all out!
Ubisoft Shanghai is doing the maps, and we are incredibly proud of what they've been putting together. As you may know, they've got a rich history in the Splinter Cell franchise, having led the charge on Pandora Tomorrow and the current-gen version of Double Agent.
Here at Ubisoft Toronto, we're tasked with making sure everything fits appropriately into the grand package of Splinter Cell Blacklist. Not only are there 14 unique missions... there's a ton of variety contained within those missions.
There are four different mission types - two of which we're talking about today. They're given...